Lizard said:
a)Allows the majority of the world to be modeled as 1st level characters, easily killed by an orc (as opposed to 4e's 30 hit point town guards wielding 1d10 damage polearms, so that each of them can take six whacks or so before going down).
I never know why people have this attitude. Actually, that's not true, I know
why, but I'll never understand it.
It seems to me there are a lot of people that don't want to design role-playing campaigns so much as play with model trains. And for them, the thrill comes from building every NPC
just so, so there's working lights in every tavern, and lovingly prepared cotton snow covering every surface during winter. And every PC, monster, and NPC are all built according to the
exact same rules. It doesn't matter that the only people who have any chance of tripping others are the ones built for it--everyone
must have the ability, because otherwise you're cheating, the same as if you used an HO scale house next to an S scale track.
What 4e is saying is that's a
lousy way to design a campaign. Sure, it's fantastic if the party manages to convince the evil boss to switch sides and he signs on as a torchbearer, but the horror of adding 4 Fighter levels and 4 Rogue levels to
every monster, just on the off chance that the party will talk to it rather than slaughter it immediately--that's a serious drag on campaigns once they reach higher levels. It's great to know that Blue Dragon Sorcerer can cast
Acid Splash and
Detect Poison, but the chance that's going to be important is so vanishingly small, and the effort of doing it for everything so great, it's not worth the effort. The books shouldn't go out of their way to encourage it.