Spirynth
First Post
I had seen a thread somewhere (can't remember where) - but in it someone suggested the idea of giving a player who just missed their character's last DEATH save a choice of taking a big wound (with negative effects) in lieu of dying... like a broken arm or something.
I was thinking of implementing that - and now I see this thread for using a disease track for injuries! Its like serendipity!
I could use this idea for how they heal back from such a wound. Neat.
I was thinking of implementing that - and now I see this thread for using a disease track for injuries! Its like serendipity!
I could use this idea for how they heal back from such a wound. Neat.