Ankh-Morpork Guard
First Post
Akrasia said:While C&C does use the d20 mechanic, I have a very hard time seeing how one could view it as 'd20 lite'. There are just too many things essential to d20 that C&C lacks (for good or ill) IMO. In particular:
(a.) No feats or skills. (Optional rules may be added later, but they are not part of the core.)
(b.) No easy multiclassing. (The collectors' editition does not include rules for multiclassing, but the full rules will resemble 1/2E AD&D more than the 'easy' multiclassing rules of 3E.) Consequenty no 'prestige classes'.
(c.) No 3E/d20 combat rules. (There are no AoOs, 5-foot steps, etc. in C&C. In short, it lacks completely the 'tactical combat system' of d20.)
(d.) Lower overall power level. (Both characters and monsters tend to be somewhat weaker at any given level than their 3E equivalents. The power level in C&C resembles pre-3E D&D. Characters do not gain HD indefinitely. Unlike d20, power gain per level diminishes after a certain point.)
(e.) All kinds of 'details'. (There are a number of minor things -- e.g. circumstance modifiers, etc. -- that are different.)
I see C&C as an attempt to revise the 'essentials' of OAD&D or RC D&D by means of the d20 mechanic. Someone looking to C&C for a 'rules lite' version of d20 will be sorely disappointed IMO.
Sounds like d20-lite to me.
