Ourph said:
It would be fair to point out that many of the people who helped develop C&C had been playing D&D since the 70's (or in most cases 80's, starting with some form of Basic) but were playing 3e at the time development of C&C began.
This
might be true of
some playtesters, but many are strongly anti-3E as well, and wanted to make sure that C&C would
not be 'd20 lite'. (I know this through what certain playtesters have told me, including some who are writing TLG modules for C&C. I am not a playtester myself.)
Ourph said:
It would also be fair to note that Gary is NOT using the C&C rules for his current playtests of Castle Zagyg, but is instead using slightly modified OD&D rules.
According to my understanding, Gygax used C&C for the playtesting of the first part of the module (the Yggsburgh area), and switched to OD&D for the castle itself.
Zagyg is being produced for C&C, not OD&D, but the compatibility of the two systems is so great that it really does not matter IMO. (E.g. I am playing the classic B2 module for C&C with no conversion notes whatsoever.)
As I said earlier, though, it does not really matter whether one views C&C as an updated version of OD&D/AD&D, or a 'rules lite' version of d20, so long as people like the game.
It will be a successful product if it can meet both the demand for an 'in print' version of OD&D/AD&D (as C&C products can be used with earlier versions of D&D with little/no conversion, and vice versa), and the demand for a 'rules lite' version of d20 D&D.
