Somewhere beneath the Vokal Mountains, Feastday of Pendorianus, AE 420
The Feast of Pendorianus marks the end of the year, and the beginning of the new. It is an immensely popular holiday, along with the other four major feast days, and is not counted as part of any month. Festivities are marked by sumptuous meals, bonfires, and good drink.
Our heroes, however, mark the Feastday of Pendorianus, and the dawn of the year 420 by sleeping in a cold, damp cavern, after spending the better part of the day (or is it night? They can no longer tell) building stone cairns for the dwarves killed in Aris’ fireball. Jovah offers a few prayers for the dead, and Vekkoth adds a few dwarven songs of mourning.
Aris has gone through a whole range of emotions, from denial (“How could I have known they were there?”) to transference of guilt (“It was the Drow’s fault. They put them there!”), finally to acceptance, anger, and resolve.
“Vekkoth,” the bladesinger begins, approaching the dwarf, whose jaw is clenched so tightly that the veins on his head are standing out.
“I am truly sorry for what happened. I had no idea that any dwarves were in danger; it did not occur to me that they Drow would use their captives in such a way. I apologize, and I want to let you know that I will make it up to you, to the dwarves of Kazathun, and the dwarven people.”
“I’m not exactly sure how, but I will make it up to you.”
Vekkoth breathes deeply, closes his eyes, and lets the breath out.
“I accept your apology, and your offer of aid. None of us could have known that this could happen. But now that we do know that the Drow will not hesitate to place the blameless in harm’s way, we must take care not to let this happen again.”
“Yes,” Aris says, and walks off, lost in thought.
The party divies up the items found, with Reana taking one of the Drow wizard’s shortswords, and Jalea taking the other. Aris takes his spellbook, which will take some deciphering due to the differences in surface magic and Drow magic.
They begin the third day’s march, and after several miles come into another very tall chamber. A roaring waterall from an underground stream cascades down from the ceiling. Narrow steps are carved in the wall, slippery from water. The party cautiously navigates the misty cavern, and continues on for another several miles, still descending.
After a while, they come to another underground waterfall, this one much more calm. Jalea catches sight of something, and finds an orc in the water, dead, incredibly battered and bruised. This is confusing to them at first, but after some further investigation, Jalea removes an arrowhead from the orcs shoulder. It’s one of his own.
“He must have run out after getting hurt during the fight, slipped in the waterfall cavern, and the water carried him through the mountain to here, where he washed up,” the elven scout says.
“I’m pretty sure only the one got away,” Jovah says. “If this is him, then the Drow still don’t know we’re here.”
The path now leads more or less level, not climbing back up yet, but not descending any further. After another few hours, they find themselves in a carved out chamber, now long-deserted. Vekkoth tells them that this area is occasionally occupied by dangerous creatures, so Jalea goes scouting. All he finds are spiders, and a statue. The rest of the party comes up behind the elf as he looks at the statue, a representation of a man with a bird’s head, and avian wings. The carving appears to be malevolent, even covered in cobwebs. Investigation reveals that it is neither magical or evil, although it appears to be the representation of something evil.
“It’s Pazuzu,” Jalea remarks matter-of-factly, as the rest of the party speculates.
This burst of scholarly knowledge from Jalea is not terribly common, so Sir Brennen looks at him curiously. “Who’s that? And how do you know?”
“He’s a demon prince. He commands the skies of the Abyss.” Jalea takes a deep breath, as he’s been avoiding this conversation for years.
“I’ve been doing research into Pazuzu, because there is a cult of his in Ulfang. That’s why I left town. The leader of the cult is one of the top nobles in town, and has been getting more and more powerful. Probably the number two, number three guy there now. I did a job a couple years back, breaking into this guy’s house. Lord Arlen Kentfield. His dad was involved in a demon cult scandal, and killed himself in jail. Arlen was supposedly clean, but when I cased his house I found a little shrine.”
“There was a statue just like this.”
“In his house?” Reana asks.
“Okay, smaller,” Jalea says. “The guy I was working with got killed, I got caught. Kentfield had been made Chief Jailor of Ulfang after the Siege ended, and Ekozius was driven off, back in 416. He controlled all the war prisoner camps, and he took me to one. They had another shrine there. I think they planned on killing me, but I escaped. I’ve tried very hard to never go back. I didn’t want to ‘disappear.’”
“Those prison camps were pretty big, Jalea,” Brennen says. “Wouldn’t the prisoners of war have known that something strange was going on?”
“I’m sure they did,” Jalea says, blankly. “But I didn’t see any prisoners when I was there.”
“Then how come they didn’t tell anyone?”
“You’re not following me, Brennen. That camp could hold hundreds of prisoners. It was supposed to be holding hundreds of prisoners. But when I was there, it wasn’t.”
“They were all gone.”
The others pause, taking in what Jalea has told them. Jovah finally speaks up.
“Well… Sounds like we have another portion added to our plate. We’ll have to look into that; but right now, we have to take care of this business. Let’s move on.”
The rest of the day is spent in relative quiet. The path soons begins climbing again, and after a long climb, the party finds its way blocked by a rusting iron door.
“Beyond this door we meet up with the main trade route,” Vekkoth says. “On the other side is a small side passage that joins up with the major route. There is a gatehouse that guards the docks along the Long Lake. That Lake leads all the way to the Caradinian side of the mountains. The opposite direction is an underground river with a wide path that leads all the way to the Lake of a Thousand Waterfalls. We’ll go that way.”
“We’ll rest here. I think we can safely assume that the gatehouse will be held against us. Be ready for action soon, its less than a mile from here.”
Early the next morning the party finds itself at the gatehouse. A long cavern ramps up to the gate, which blocks the entire passage. Two sets of arrow notches flank the gate, like a pair of sniper’s nests. Near the bottom of the wall are a series of gaps, perhaps six inches tall, and twelve inches wide apiece.
“What are those for, Vekkoth?” Gavin asks, peering at the gatehouse from cover.
“I don’t know. I never served in the guards here. Your guess is as good as mine,” the dwarf replies.
“I can cast etherealness again and get some of us in the gatehouse,” Jovah says.
““Hold on,” says Gavin. “I’ve got this cool ring of humanoid control from that guy in Shadow Springs. I’ll just command them to open the door.”
“Are you sure you want to to risk that?” Reana says. “You’ll be right out in the open.”
Gavin nods, and starts walking up the ramp, bellowing out in his best orcish for the guards to open the doors. Aris casts invisibility on Jalea, and the scout sneaks up to give Gavin backup if needed.
Orcish voices yell back at Gavin, who stops and mumbles something, then starts yelling back in orcish again. A moment later, the unseen Jalea whispers to the party.
“They want a password.”
“Uh oh,” says Jovah, and casts etherealness and grabs Brennen and Reana. They pass, ghost-like, by Gavin and through the walls of the gatehouse, where a half dozen orcs are gettign ready to pepper Gavin with crossbows. Jovah cancels the spell, and they fall upon the orcs in a sudden assault. In moments, its over, and the orcs are dead. Gavin comes in through the opened gate, and starts pestering Jovah as to why the orcs didn’t do what he told them to.
“I don’t know!” the exasperated gnome says. “Maybe they were just strong-willed.”
Aris figures out what the gaps at the bottom of the wall were; throwing a lever in the gatehouse lets water from the Lake shoot at high pressure down the ramp, making it very difficult for an attacker to keep their footing.
“That would have been nice,” Gavin says. “Getting knocked over by a wall of water.”
A sharp hiss from Reana silences the bickering fighter. It seems that the gatehouse also looks out over the docks, and some one is approaching. The rest of the party goes to take a look. Looking through an arrow slit, they see a wagon being pulled by a large pack-lizard, guarded by about two dozen orcs. The orcs are led by two Drow, one male, one female.
“Cool,” Batista says. “Let’s get ready to rumble.”