Against the Kobolds, Round 2
The gnome sorcerer sees another opportunity and hurls a ray of acid toward a kobold to the north. The ray engulfs him completely for a brief moment and the kobold almost collapses, his scaled hide still smoking from the acid burn.
(OOC: Acid Ray ranged touch attack 17 + 4 + 1 (racial) + 1 (PBS) - 1 (Cover) = 22, hit! Damage 2 + 1 + 1 (PBS) = 4 hp, kobold is disabled)
Realizing that he is very stealthy creeping about the battlefield, yet also not getting anywhere quickly, Corby decides to forgo caution and get into the think of things. Dodging around boulders and trying to avoid slipping on rubble he makes his way toward the Shoanti.
(OOC: Double move)
Lanandro can't help but smile as his electric ray strikes his target and knocks him out. He continues his way along the wall, toward the gap between the gate and the webs. After going around yet another piece of rubble, he sees that he has a clear shot at a kobold using a sling on his companions. Lanandro raises his right hand to the sky as if to catch a breeze and suddenly lowers it, unleashing another electric ray at this enemy. The Varisian's magic is true and the kobold convulses as electricity courses through his small frame. He remains conscious, but only barely so. "
See kobolds, you have no chance against our might and magic. Surrender now or face the true wrath of the storm!"
(OOC: Moving 3 squares to the east (15 ft. of diff. terrain); releasing yet another ray of electricity at the nearest kobold 13 + 3 + 1 (PBS) - 1 (cover) = 16, hit! Damage 1d6 + 2 = 4 hp, kobold is disabled)
Zak moves up-right to the nearest kobold and takes a mighty swing at it, connecting with a sickening “THUNK!” to the creature's left temple. The force of the blow splits its small skull, spraying the Shoanti with blood and brain matter.
(OOC: Earthbreaker attack 20! Crit confirmation 13 + 6 = 19, success! Damage (2d6 + 4) X 3 = 24 hp, the kobold is ... really dead)
"
Twice-cursed rock-strewn courtyard. These kobolds don't know how to treat good architecture," the dwarf shouts as he lunges forward, stepping past the scene-stealing Shoanti to get a clear shot at a more distant enemy. Calling on the power of Torag, the dwarf slams the hilt of his warhammer on the ground. Instantaneously the ground around him starts to bubble and shoots out a ray of acid at the kobold. Luckily for it, the creature is able to sidestep the worst caustic liquid and receives only minor burns.
(OOC: Acid Dart Domain Ability ranged touch attack 15 + 2 = 17, hit! Damage 1d6 + 1 = 3 hp)
The few remaining kobolds on your side of the web spell decide that they don't like the odds as they are currently presented and turn tail. The two injured limp as best they can toward the entrance, while the healthy one screeches like a gecko and almost makes it back to the front doors.
(OOC: Single and double moves)
Within the web the two trapped kobolds try again to free themselves, but remain hopelessly stuck.
(OOC: Escape Artist checks vs. DC 13 fail)
Your opponents on the far side of the courtyard finally wind their way around the tangled mess of the web spell. Seeing two of their clutch-mates bloodied on the ground with the rest in flight quickly convinces them that this might not be the kind of festival they want to participate in. Nearly climbing over each other to get away, they make a frighteningly quick about-face and scamper back the way they came.
(OOC: Double moves)
OOC:
Map Key: Grey "X" = Disabled, Red "0" = Dying, Red "X" = Dead
Spells in Effect:
Terry (Mage Armor/Shield)
Lanandro (Mage Armor/Shield)
Initiative for next round:
Terry 20
Corby 19
Lanandro 12
Zakok 10
Thieren 9
Kobolds 7