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Kill the fighter


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Minigiant

Legend
Supporter
The problem is that even if the fighter is all of these he's still the most useless class in the game because he can't DO anything besides hit stuff with a hunk of metal. He can't move obstacles out of the way, he can't talk his way around a fancy dress party, he can't stop a demon from carrying a princess back through a hellish portal.

Giving the fighter more plus signs isn't the answer. He needs effect buttons, he needs something on his character sheet that allows him to tell the DM "now this happens" instead of begging for the DM to come up with rules for him to swing from chandeliers on the spot.

That is part of it. The base of the fighter's combat ability should leak onto the Exploration and Social worlds. I think that the easiest wayis to unchain Ability/Skill checks from reality. Lets a high roll of a jump allow the fighter leap several feet into the air, a Strength check high enough could break very hard materials, etc.

I kind of like something like this:

Warrior Might
A fighter can enhance his actions by tapping into the source of his combat skill, his incredible strength, his marvelous dexterity, his boundless wisdom, etc.

A fighter can use his Warrior Might to gain a 1d10 bonus to a single damage roll, attack roll, or skill roll of a Fighter class skill he is trained in (Athletics, Endurance, Handle Animal, Intimidate, or Streetwise). A fighter can use this a number of times a day equal to his fighter level before becoming tired. Going over this limitation tires the fighter and makes him fatigued. A fatigued fighter who goes over his daily Warrior Might limit is exhausted instead. Exhausted fighters cannot use Warrior Might.
 

Tallifer

Hero
By your stretch to include bards and druids we might as well call everything that can hit stuff a fighter.

Thing is, the fighter can be those dozen classes you want to replace it with. Those dozen classes however, cannot do anything other than what they're doing. That and the fighter is as much a staple of the fantasy genre as the wizard is.

"You must spread some experience points around before giving them to Shidaku again."

The voice of common sense once again.
 

S

Sunseeker

Guest
After thinking about it for a while, if there's anything Wizards needs to do with classes is reduce them. The OP is right that there's a whole bunch of niche classes out there, not just for the fighter, but for every class. What's worse is that these are often so specific, that no other class gets any of the features, leading to the ridiculous level of multiclassing attempts to get a more thematic or power-build that read something like:
Fighter 1/Ranger 2/Rogue 2/Barbarian 1/Druid 4/Cleric 2/Wizard 7.

What Wizards ought to do is reduce the number of unique classes and have all the niche classes become "builds" for specific existing classes.

A Barbarian is essentially a Fighter that rages. A Ranger is a Fighter that uses bows. A Sorcerer is a Wizard who doesn't prepare their spells. A Shaman is a druid variant. Why do these need to be unique classes? All it does is lead to class bloat, spell bloat(repeated spells for different classes), feat bloat(similar feats that do the same thing but only for different classes), ect...

Why not simply have The Fighter; which you could build a Barbarian, a Ranger, a knight(non-divine caster). It would get rid of the ridiculous need for multi-classing if you could simply jump around within a general class framework of "My main purpose is to hit things!"
 


Lanefan

Victoria Rules
And you have confirmed that you tend to defend 4E before thinking.
We are talking about this in the face of a new edition, a edition which will be defined by its core rules and not dozens of splatbooks which are required in 4E to broaden the scope of the fighter.

Just looking at the core rules of 4E the scope of each class was very limited. Does 5E continue this focus? If yes then fighter does indeed need a little overhaul to define its role better.
Why not look at all the editions instead of just 4e? Every edition has had Fighters (or a very close equivalent) and has yet to suffer for it.

The Fighter has to stay. The simple basic sword-and-shield foot soldier whose job it is to "hit things with a hunk of metal" until they fall down has to stay. Period.

And, using the 30+ years of stats I've got to back me up, around here Fighter is the most commonly-played class by a wide margin.

Lan-"a simple Fighter and proud of it"-efan
 

Minigiant

Legend
Supporter
After thinking about it for a while, if there's anything Wizards needs to do with classes is reduce them. The OP is right that there's a whole bunch of niche classes out there, not just for the fighter, but for every class. What's worse is that these are often so specific, that no other class gets any of the features, leading to the ridiculous level of multiclassing attempts to get a more thematic or power-build that read something like:
Fighter 1/Ranger 2/Rogue 2/Barbarian 1/Druid 4/Cleric 2/Wizard 7.

What Wizards ought to do is reduce the number of unique classes and have all the niche classes become "builds" for specific existing classes.

A Barbarian is essentially a Fighter that rages. A Ranger is a Fighter that uses bows. A Sorcerer is a Wizard who doesn't prepare their spells. A Shaman is a druid variant. Why do these need to be unique classes? All it does is lead to class bloat, spell bloat(repeated spells for different classes), feat bloat(similar feats that do the same thing but only for different classes), ect...

Why not simply have The Fighter; which you could build a Barbarian, a Ranger, a knight(non-divine caster). It would get rid of the ridiculous need for multi-classing if you could simply jump around within a general class framework of "My main purpose is to hit things!"

Instead of killing off the fighter or any of the "big 4", why not kill off all of the specialized, niche character classes that have cropped up over the years?

Doesn't solve the problem...

because what is the fighter than doesn't rage, doesn't live on the edge of civilization, doesn't follow a knightly code, or isn't a military tactician?

What is a fighter that is just a warrior? And how do we make him an unique type of adventurer?
 

S

Sunseeker

Guest
Doesn't solve the problem...

because what is the fighter than doesn't rage, doesn't live on the edge of civilization, doesn't follow a knightly code, or isn't a military tactician?

What is a fighter that is just a warrior? And how do we make him an unique type of adventurer?

By allowing him to be a cosmopolitan fighter.
 


S

Sunseeker

Guest
So why don't we just have the fighter be that instead of trying to cram all of a previous class into a new class feature?

Because then the fighter would basically be saying "you can take any class feature/feat/benefit". If we combine the fighter-like classes into fighter, then the "fighter" just becomes the build that picks and chooses it's favored pieces, while the barbarian, warlord, ect... choose a specific series of features.
 

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