IMHO.... Wrong!jgsugden said:IMHO, your NPCs should not be 'important' enough to 'love'. The heroes of the story are the PCs. The NPCs should not be important enough for you to feel attached to them.
On a more serious note. Well-played NPC's have added to every campaign I've run and played in. I'd go so far as to say if your NPC's aren't memorable enough so that they run the risk of overshadowing the PC's, then your NPC's aren't quite up to snuff.
And when they do get to that level of importance, by all means, rub them out.
No story benefits from flat, uninteresting, interchangable characters.
PC's are always the POV characters. And they always should have choices in terms of their actions. But that's not quite the same as saying their always the heroes, or the movers and shakers on the scene. In a game where that was always true, the PC's would be cheated out of the fun of rising in station; going from those who had brushes with greatness to greatness themselves.