nopantsyet
First Post
i don't know if i'll ever stop feeling bad when a character dies. my players know i play tough encounters. they don't get many "smooth sailing" battles, and when they do, they're usually disappointed. however, it has resulted in a number of deaths over time. they have learned that their long-term survival depends on learning to work together because if it's every man for himself, it will quickly become every man dies alone.
i say good job for challenging your players and not being afraid to accept the roll of the dice, for better or for worse. also, good work with the tactics. nothing puts the fear of god(s?) into players like not knowing what strategy might be employed against them.
i say good job for challenging your players and not being afraid to accept the roll of the dice, for better or for worse. also, good work with the tactics. nothing puts the fear of god(s?) into players like not knowing what strategy might be employed against them.