OK, may take:
On the other hand, it's LESS lethal, when taking into account "sudden death" effects. There are far fewer "save or die" traps and effects. In old games, you'd see something like, "...Count to 10. If all players aren't out of a given killing zone, they are DEAD." In new games, even a save doesn't necessarily mean auto-death; hold person gives a round-by-round save now; effects that transform you don't have system shock anymore; massive damage save is I think an option in the current rules, but I"m not sure. In other words, if something kills you under 3E, it's more likely to do it with overwhelming force and a to-hit roll, rather than a save-or-die effect.