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killer combo or pipe dream??

Chris Coulter said:
Watch out for area of effect spells. They can do damage to all of the mirror images, thereby dispelling them in one attack.

I thought the ruling was that only targeted attacks could dispel mirror image effects.

Daniel
 

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Pielorinho said:


I thought the ruling was that only targeted attacks could dispel mirror image effects.

Daniel

This is correct. The spell description says "only dispelled by a targeted attack." This is why the "lesser orb" spells from Tome and Blood are quite useful - last game I played, my Dwarven Wizard totally decimated an enemy wizard's mirror images by just lobbing a bunch of lesser electrical orbs at them. :)
 

Pielorinho said:


I thought the ruling was that only targeted attacks could dispel mirror image effects.

Daniel

I belive you are correct. While I don't have it with me, I think the PHB points out that if you were hit with a fireball and covered in soot from the attack, so would the mirror images.


g!
 

One AOE spell and the house of cards falls...

Unless you have evasion, of course (which I do). In that case all the images would leap out of the way of an AoE spell, just like the caster does (provided he makes his Ref save). Right??

I've also got the spell Shield, which provideds +3 bonus to Ref saves against attacks that affect an area. So it's a good bet that I'll be evading most AoE spells.

You're right though, AoE spells are something I hadn't considered. Given the fact that I've got evasion and good Ref saves though, I think it's not very likely to occur. True seeing is probably the bigger threat still, because it negates both spells. I can't think of any other tactic or ability that would do that (besides tremor sense and blind sight). I suppose dispel magic would work too. Gas attacks and enchantment spells would get past it too.

Hmm. it does have a few holes in it, which means it's balanced. But I can block several of those holes. flying would negate tremor sense. Silence would minimize blind sight. Evasion limits AoE spells. There isn't much I can do about dispel magic though, or gas attacks. My Will saves are also my worst. Enchantments are my character's achilles' heel. As I advance in sorcerer they will get better though, but even at high levels, they are not great.

Thanks for the comments everyone. I'm glad to know the mirror image/displacement combo will work. Added to my other combos, this will make my character a virtual one-man-army. My DM already hates it, and he hasn't seen anything yet. Wait till I start doing 17-46 points of damage per single, non-critical, flanking attack with a +36 total attack bonus on my first attack. Not to mention my 34+ AC augmented by the displacement/mirror image tactic. Oh, and I'll be hasted too.....

... and that's just at 10th level (approximately). By the time he's 15th he'll be even more ridiculous. Right now though, he's only 7th level, so I have to wait....

Are there any other comments on the mirror image/displacement combo???
 

I thought the ruling was that only targeted attacks could dispel mirror image effects.

Daniel
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I belive you are correct. While I don't have it with me, I think the PHB points out that if you were hit with a fireball and covered in soot from the attack, so would the mirror images.


Hmm.....

It says " figments seems to react normally to area spells (such as looking like they are burned or dead after being struck by a fireball).

I take that to mean that if some of the images are in an area that gets blasted by a fireball (they are all within 5 feet of each other, but could be spread out quite a bit. 8 figments, each 5 feet to the left of another would be in a "cluster" that spanned 40 feet [standing in a line, basically]). In this case, some of the images could be struck with an AoE spell that might not hit the caster. The spell description seems to be saying that in this case, the images that are stuck with the AoE spell appear to be affected by the spell and are NOT destroyed. However, it clearly states that the images appear "burned or dead after being struck by a fireball."

So you are right, but....

What determines if they are burned or dead?? burned images are still useful, dead images might as well be destroyed.
 
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Rashak Mani said:
Get a Shield Spell up and all the images will have dex+7 AC

Remember that displacement is only rnds/lvl

Sorry no. Shield spell protects you, not the images.

And always be careful in close combat if you use shield spell against fighters... they tend to make 5ft steps and 7 points of your glorious AC is gone... and then they whack you into the ground.

As for images: they are not dispelled with a fireball. They look dead if the caster looks dead. That means someone CDG you would still have to look for the right image.

For that multiclasser: Yeah will saves are your death. For your DM: Use a few True Strike casting kobold archers... (cancels the concealment) and have him on the floor in a pool of blood in no time! :)
 

Get a Shield Spell up and all the images will have dex+7 AC

do you think so????

I'm not sure about that. Shield spell is good. I've got it and use it a lot. I don't know that it would protect the images though, especially if they are all spread out. Like I mentioned in my previous post, despite the ue of the word "cluster" in the spell description, you can streatch the images out over a fairly large area. each image only has to be within 5 feet of another image or the caster. So the images *could* be streatched out in a long line. In that case I'm sure shield wouldn't protect them. And I doubt it would in any case.

I might be wrong though. If anyone disagrees please say so. I'd be glad to give my shield spell benefits to my mirror images as well as myself.


Remember that displacement is only rnds/lvl

I know it. That's all part of the strategy. Typically my character doesn't get into melee until several rounds into the fight. We have a paladin for that. My role is to stay at a range for as long as possible letting the summoned monsters and paladin do the front line fighting, then I move to a flanking position and put the smack on any overly tough opponents. Usually I'm not in melee for more than a couple rounds before it's over. I spend most of my time shooting my bow and providing tactical support.
 

And always be careful in close combat if you use shield spell against fighters... they tend to make 5ft steps and 7 points of your glorious AC is gone... and then they whack you into the ground.

I thought about that a lot when I was first buildnig this character. It is a major part of his power base, so I wanted to make sure it was sound. At first I thought just what you have said. Then I realized that you can counter that move by standing off to your opponents side. It is hard to explain without a diagram. But if you stand so that your oppenent is on one of your "corners" and you turn your shiled at a 45 degree angle between you and him, you have blocked both 5 foot steps he might take to get around the shield. Now, no matter which 5 foot step he takes, he is still on the other half of the battlefield.

I haven't actually had to use that tactic in the game yet, so I'm not sure it will work. But in theory it makes sense to me. Of course, on top of that I've also got a spiked chain, so if my tactical maneuver won't work I can still step back 5 feet and stop any attept to 5 foot step around my shield. Did I mention I also have Combat Reflexes....
 

Damror said:

I haven't actually had to use that tactic in the game yet, so I'm not sure it will work. But in theory it makes sense to me. Of course, on top of that I've also got a spiked chain, so if my tactical maneuver won't work I can still step back 5 feet and stop any attept to 5 foot step around my shield. Did I mention I also have Combat Reflexes....

I know about that tactic with standing at the corner... ask me again why we sometimes use hexagonal fields :) Well, we houseruled here that a 5ft step to a side ALWAYS wastes a shield that was headed in your direction. (That's why my char likes to place his shield on his left or right side or on his back if the enemy likes to tumble around to flank!)

Well but that does not help against longer steps from him... and sometimes one attack can be too much :) As our exsorcerer about that death touch around his shield...

With a spiked chain you can flank him from 10ft away [Song&Silence] and disarm him or trip him if he tries to close in. Nice thing.
 

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