jedavis
First Post
(I found plenty of these sort of threads here, but most of them seemed old)
Do you consider yourself as a killer-DM (or GM)? Are you in a group that has one? What are your experiences with them?
I'm still trying to calculate the exact numbers but I think that the following is at least 95% accurate:
August 2011. PCs were at 7th to 9th level. I had a guest player join the game and he made a 7th-level character. He only played a couple sessions due to distance problems.
Now I'm hoping to have him back. Then it suddenly struck me; I don't have to increase his PC's levels at all. I'm still holding the same campaign and all the PCs are at 7th to 8th level. I still have the same players as I did back then.
During this time (August 2011 to May 2012) we've played 20+ sessions (I guess 21). After all this time the APL has mainly receded. However it seems that players are content. I'm ok with this also (I love my campaign) but not 100% content. I'd like to advance the game to a higher level but instead I just get near-TPKs. It should be noted that I have never, ever had a TPK.
I don't know what to do. I'm not really willing to change my ways, but it's not impossible. Let's see after 20 sessions my player are still below 10th level!
Dude... if you're playing 3.x, then you've accidentally created a harder-core version of E8. You've stabilized the power level of your game in the sweet spot, and your players are digging it. Don't destroy this thing of emergent beauty! Lord knows I've played enough 3.x games that started at like 4th, were great through 8, and then started grinding at 10+ until we had to quit at 12-13ish because the DM just couldn't deal with it (and we were bored with long combats and ubercasters and so forth). Kudos to you, and keep up the good work! Also if you have any tips on creating almost-but-not-quite TPKs, please share them.