jasper
Rotten DM
Think of doing the following encounters.
With this break down
400 kobolds active +
400 non coms
8th level sorcerer (hp 25) +3 to hit +3 range, fort +2 reflex +3 will +7
5 le capt (hp 50) +5 to hit +5 range, fort +4 reflex +3 will +3
4 level lt (hp 40) +4 to hit +4 range, fort +4 reflex +3 will +3
3rd level sgt 20 (hp 20 ) +3 to hit +3 range, fort +3 reflex +2 will +3
1st level corp 40 (hp 10) +1 to hit +2 range fort +2 reflex +1 will +2
400 grunts (2hp)
8 dire weasels,
Ranger squad of 1 weasel, 1 corporal , 10 grunts
situation
The kobolds have inherited the ruins of cloud castle. the castle is in ruins and the dungeon is in the cloud. A month ago an advance party of kobolds started tunnelling in the woods next to stream out side of town (1 or 2 miles).
The castle arrived last week and took station over a nearby clearing.
Magic items
Castle can be control from controll room. Can do the following
1. Anchor - castle becomes stationary.
2. climb rise in attitude.
3. dive. lower
4. free - go where the wind blos
5. direction goes in wanted.
6 . destruct.
Magic carpet (2)
Welcome mat 1 is on ground teleport who ever stands o it to 2 which before the front door of ruin castle.
The great cluck.
Magic rooster which produces a feather of feather falling once a day. Feather is 1 use only.
Traps.
How bad for the runnels should the traps be?
Any other ideas? This is just a blow off game.
With this break down
400 kobolds active +
400 non coms
8th level sorcerer (hp 25) +3 to hit +3 range, fort +2 reflex +3 will +7
5 le capt (hp 50) +5 to hit +5 range, fort +4 reflex +3 will +3
4 level lt (hp 40) +4 to hit +4 range, fort +4 reflex +3 will +3
3rd level sgt 20 (hp 20 ) +3 to hit +3 range, fort +3 reflex +2 will +3
1st level corp 40 (hp 10) +1 to hit +2 range fort +2 reflex +1 will +2
400 grunts (2hp)
8 dire weasels,
Ranger squad of 1 weasel, 1 corporal , 10 grunts
situation
The kobolds have inherited the ruins of cloud castle. the castle is in ruins and the dungeon is in the cloud. A month ago an advance party of kobolds started tunnelling in the woods next to stream out side of town (1 or 2 miles).
The castle arrived last week and took station over a nearby clearing.
Magic items
Castle can be control from controll room. Can do the following
1. Anchor - castle becomes stationary.
2. climb rise in attitude.
3. dive. lower
4. free - go where the wind blos
5. direction goes in wanted.
6 . destruct.
Magic carpet (2)
Welcome mat 1 is on ground teleport who ever stands o it to 2 which before the front door of ruin castle.
The great cluck.
Magic rooster which produces a feather of feather falling once a day. Feather is 1 use only.
Traps.
How bad for the runnels should the traps be?
Any other ideas? This is just a blow off game.