Killing things or taking their stuff?

Which is better, killing things or taking their stuff

  • Killing things is where it's at

    Votes: 111 48.5%
  • I love stuff! I want more stuff! That is supremo!

    Votes: 73 31.9%
  • Other (????????????)

    Votes: 45 19.7%

Particle_Man

Explorer
Which is more important? Killing things, or taking their stuff?

Personally, I go for killing things. Taking their stuff has instrumental value, as it will improve my characters chances of killing more things later, but killing things is the big payoff. So I guess killing things has instrinsic value, and if there was no stuff to take I wouldn't be that put out as long as there were other ways to improve my chances of killing bigger, badder things later.
 

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I saty killing things, but I mean task resolution. the taking the stuff is reaping the reward, but I don't always need the reward.
 

Particle_Man said:
Which is more important? Killing things, or taking their stuff?

Personally, I go for killing things. Taking their stuff has instrumental value, as it will improve my characters chances of killing more things later, but killing things is the big payoff. So I guess killing things has instrinsic value, and if there was no stuff to take I wouldn't be that put out as long as there were other ways to improve my chances of killing bigger, badder things later.
In all things, seek balance, Grasshopper.

I see each as an integral part of the other.
 

Totally taking their stuff.

Why? Because you kill things to take their stuff, but then you gotta go find new things to kill with more stuff to take.

The thing you don't kill whose stuff you take lives to get more stuff for you to take.

I mean, really: if you're a fighter in DnD, where's the real power? Having killing things or having taken stuff?

So dey.
 



A lot of our campaigns have distant goals of great import, and a lot of things to kill to reach them.

And most of those things offer very little stuff.

So it's the killing of things, not the taking of stuff.

mostly, that is.
 




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