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S'mon said:
Legends can be wrong, you know.
yes i know that quite well. Hence i did not say that the information should always be accurate, complete and truthful.
Its amazing to me that the only levels which the "pcs are uninformed ingoramuses crowd seems able to see are total ignorance and total accurate knowledge.
However, that said, we are NOT talking about legends here. They are legends in our world because they are not HERE. They have not been seen in thousdands of years.
In my campaign world, they exist. They fed on a caravan last week. The ate uncle billy before the locals hired a cleric and his buddies to come in.
In my campaign world, the church seels holy water at cost. Now, they do not get the local peasants to cough up 25 gold because they tell them that "its good for your hair" but rather they get them to cough up the money for "remember those undead that showed up last month? This will help keep them at bay or even hurt them" and so on.
For a creature that only exists in legends in my campaign worlds, the PCs will have to wade through a lot of material and rumors and such to get good information.
For the "mundane" threats in a DnD world such as were-varmints and trolls... there is much more readily available information. One good source fir it is the various good churches who have every reason to on an institutional basis SHARE this knowledge.
If, in your DND campaign world, wererats are legendary creatures not seen in decades or even centuries... then it makes perfect sense for the information on them to be scarce and highly inaccurate.
S'mon said:
And not all campaign worlds have 21st-century levels of exotic knowledge. Especially not D&D-nerd levels of knowledge which I suspect greatly exceed those of the general populace when it comes to vampires, mummies, werewolves et al, whether from D&D, books, or movies.
I would tend to agree. In DND campaign worlds where these are real threats, where a erewolf is an actual thing that has been around and active for generations, that may well have been preying on our people as recently as last week, then i expect MORE info, not less.
Instead of trying to think of it as how much info modern people have on werewolves, think of it as how much info they have on simple first aid, on fire safety, on how to keep common use but dangerous chemicals and bleaches safely handled and stored, and the like. Those are every bit as much REAL THREATS as DND WEREWOLVES are with that world. Whether you learned stop-drop-roll from your church, your parents, your school teachers or not is irrelevent... as a REAL THREAT the adults did their best to teach you the right way to deal with it. They teach you to not talk to strengers, to shout if someone touches you inappropriately and to duck-and-cover in case of a nuclear blast.
If were wolves prowled our streets, they would be teaching you about silver and wolvesbane too.
S'mon said:
IMC the average citizen or low-level fighter has probably heard of werewolves, and has a vague notion they're linked to silver & the phases of the moon. They probably have never heard of wererats as such. If they saw a wererat most would assume it was a Chaos Beastman of rattish form.
It sounds like you have defined for your world that werewolves are a rare occurance and that common DND notions like "the pack of werewolf brigands preying on caravans" and the like would be a non-entity. You sound like you are having werewolves as an exceptional threat, not like your orc or troll or even giants which are fairly commplace.
You seem to have made wererats even more mythical to the point of being not even known much.
OK, thats fine. But when i look through DND modules and read accounts of DND worlds events like greyhawks stuff, it seems obvious to me that were-varmints are just as much a part of things as elves and dwarves (though in smaller groups) and that the notion of "mans turns into man-beast" would not be a wondrous or rare thing at all.
the common campaign of DND is a highly mystical environment where medusas lead thieves guilds and werewolves form brigand groups to raid caravans.
If you are running a game thats not in that mode, and you expect or susect your players are not aware of that change, it should behoove you to explain that to them ahead of time so they can roleplay accordingly.
They cannot ROLEPLAY well the changes you don't tell them about?