Tsyr
Explorer
DocMoriartty said:Tsyr,
How would you deal with this?
You put a rust monster in a room in your dungeon. The party enters the room and the party barbarian who always charges forward to hack to pieces every foe suddenly hangs back and asks the party archer and mage to deal with the monster.
Seeing this and having expected it you altered the rust monster in advance to give it longer feelers for a 10' or 15' reach.
Boom the barbarian loses his armor and shield before the party can kill it.
So when the barbarians player starts to whine that a rust monster doesnt have reach is it you being unfair or the player usign meta-knowledge and whining?
Actualy, I'd be fine with that... In fact, it's something I might do, if I used rust monsters at all (A silly beast, IMHO)... and if you don't understand why, you missed what I've said two or three times now, but I'll say it again anyhow:
I'm fine with that because no rules were changed without telling the players. The way damage reduction works is a rule. A monsters stats are not. See the difference?