Tsyr said:
See, I feel differently. IMHO, a player should know before he creates an item how much XP it's gonna cost him...
I know, if I created a magic sword, and the DM said "Ok... mark (way more XP than it should be) off your sheet", I would be upset... I probably wouldn't have created the item if I knew how much it cost.
I agree with what you're saying here. However, this isn't the same thing as DocM's situation, I'm afraid.
You wouldn't create the item if the DM told you how much to spend and how much XP to mark off if it was too high, correct? You would change your mind and come up with something else to make or do, ie. change your tactics based on the situation. (Now, there would certainly be reaon to get upset if the DM said - no, you can't roll Knowledge (arcana) to research the cost of the items you're going to make, and you are stuck with it. But DocM let the players roll to discover what was going on. And, IIRC from one of his much earlier posts, some characters *did* have silver weapons...]
That seems to be what DocM is allowing. He let them see the results of their actions, and then give them checks to change their minds and come up with something else to deal with the situation, ie. change their tactics.
I still fail to see the problem, other than different play styles. Simply put, some players would not tolerate things being changed on them, in any way, shape, or form. Others are fine with changes in DM books, while others accept wholesale changes to the rules, even the PHB.
Whether you're changing DR or just modifying lycanthropes,
the results are the same. A player (with only a 2nd level character, remember) can only get mad if he/she is metagaming the situation. He can't possibly know that the lycanthropes have been "modified" or that DR has changed, therefore he metagamed. For DocM's group - metagaming is bad. Problem is with the player, not DocM.
The entire "changing of DR" issue can be solved in-game, and an announcement is hardly necessary. After this encounter, the PCs can go and research with a sage about creatures that have some form of weapon immunities, and what different substances there are that hurt creatures, and be suitably prepared in the future. That is all, IMO, players need to know about DR, or even the existance of DR. Not in PHB = players don't need to know to run their characters effectively. [This is a individual group thing, of course, but is a *perfectly* valid way of playing. Some players may not like it, and they'll have to decide whether they can play in such an environment.]
Theoretically, though, what DocM did was absolutely fine. Now the players (or in this case, *one* player in his group) must decide whether he can live with that. Welcome to gaming in a group environment, folks.