Baron Von StarBlade
Registered User
RigaMortus said:
I am at work and don't have my books with me, so if you could do me a huge favor and post the actual PHB, DMG or MM definition of "Enhancement Bonus" and let me know what book it is from, I could probably give you my answer. And since I am in 110% agreement with DocM right now, I am sure it would help him answer the question as well.
Thanks!
I don't have the books at work either, however if you look at the DND Glossary which comes from the PHB (Look at the upper right corner of the PDF), you'll pick up a couple of key definitions:
damage reduction: A special defense that allows a creature to ignore a set amount of damage from most weapons, but not from energy attacks, spells, spell-like abilities, and supernatural abilities. A damage reduction entry in the description of a creature indicates the amount of damage the creature can ignore from each blow and the minimum power level of weapon that negates the ability. For purposes of damage reduction, weapons made of special materials (such as silver) and weapons with special magical properties (such as keenness) are the least powerful. Weapons with enhancement bonuses are more powerful than either of these types, and weapons with higher enhancement bonuses are more powerful than weapons with lower bonuses. For example, a 20th-level monk has damage reduction 20/+1) This means that the monk ignores the first 20 points of damage from any attack, unless that damage is dealt by a weapon with a +1 or better enhancement bonus, by a spell, or by a form of energy (fire, cold, etc.). A creature with damage reduction that attacks another with the same power inflicts damage normally if the defender is corporeal and vulnerable to the same or a weaker type of weapon as the attacker. The amount of damage reduction is irrelevant in this case. (For example, two werewolves can harm each other normally.) Barbarians have damage reduction as a class feature, but theirs is a special type that negates a set amount of damage from any source.
Bonus: A positive modifier to a die roll. Modifiers with specific type descriptors (armor, enhancement, competence,etc.) generally do not stack with others of the same type. If more than one modifier of a type is present, only the best bonus or worst penalty in that grouping applies. Bonuses or penalties that do not have type descriptors generally stack with those that do.
Notice the Emphasis. Now, if this isn't enough of a definition in the PHB, then also look under the Ki Strike Monk special ability, where it specificially states that an Enhancement Bonus will Bypass Damage Reduction of equal or lesser protection.