Kinda OT: The New World of Darkness


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Calico_Jack73 said:
I'm really hoping that they make Vampire more "Forever Knight"-ish and drop the clans altogether. I also hope they come up with a different story for their origin than being the decendents of Cain. If they don't it'll be hard not to think of this as just another way to squeeze more money from the line buy putting out another edition.

Well, and I don't mean this critically, I'm sure it is a ploy to make more money. That is how companies stay in business, and WW is probably the biggest RPG company other than WOTC.

So we'll probably see something like clans, so they can put out splatbooks.

Personally, I would love to see the lines kept separate. I actually liked Vampire when it first came out, but didn't like it when they came out with Werewolf (As I find werewolves annoying, or at least, implausible. I mean, vampires, at least, as long as they don't kill people, could be around us unnoticed. But werewolves? Unless they turn into poodles or black labs, people would notice them).
 

cignus_pfaccari said:
My group plans on running that when it comes out, unless it's a hideous, Taint-riddled monstrosity.
I made a few changes when I ran Aberrant.

50 Nova points (the ads said "The Power of a God!" and I don't think 30 did that well enough heh)

No Q-Blast (was WAY broken)

Extra sucesses from Mega stats become dice instead (ie MStrength 1 give 5 extra dice not 5 autos)

Gave 2 dots at half price for 1 pt of Taint instead of 1 dot

Ran MUCH better IMO. Lesser versions of Q Blast like the one gained fom magnetic Control are fine as they are much less powerful.

Hagen
 

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