Particle_Man
Explorer
I am thinking of merging much of Arthurian Adventures with the d20 Call of Cthulhu with the Expanded Psionics Handbook. Basically, Arcane Magic goes away, as do Black Knights (I can replace them with Tainted Knights from Unearthed Arcana). The only divine magic left is that of Hermits/Priests/Crusaders/Saints/White Knights of The One God.
As a loose plot line, Satan tries to summon aid vs. The One God, gets the Cthulhu crew, gets killed, and then Cthulhu take out the fey realms and all sources of arcane and druidic magic. Thus lots of magical beasts die. Meanwhile, on another plane, the psionic crew hear about this from a dying Merlin and decide to check out this new battlefront vs. their ancient enemies. They come in, and quickly adopt the local names and function as the new fey. So we have a King Arthur without Merlin or a Lady of the Lake, we have Cthulhu entities and taint running (well, moving in some manner) around, and some other new creatures that are like fey yet not resembling those that the knights, etc. encountered before.
So there is some tension in building up trust between the good guys (King Arthur's crew and the psionic survey teams) and the threat of the bad guys, plus all the tainted parts of the realm. I was also going to throw in Warlocks on the bad guy side, and allow the non-spell ranger on the psionic side. Arthurs side has the meat shields and the healers, the psionics have, well, psionics. Cthulhu just is.
Not sure how or if I will do sanity yet. Maybe just colour for NPC madness, but the PCs are Big Damn Heroes so the players can decide their own effects, or lack thereof.
Does this sound like a winner? Is there something else I should look into to add to the mix or to patch a hole?
As a loose plot line, Satan tries to summon aid vs. The One God, gets the Cthulhu crew, gets killed, and then Cthulhu take out the fey realms and all sources of arcane and druidic magic. Thus lots of magical beasts die. Meanwhile, on another plane, the psionic crew hear about this from a dying Merlin and decide to check out this new battlefront vs. their ancient enemies. They come in, and quickly adopt the local names and function as the new fey. So we have a King Arthur without Merlin or a Lady of the Lake, we have Cthulhu entities and taint running (well, moving in some manner) around, and some other new creatures that are like fey yet not resembling those that the knights, etc. encountered before.
So there is some tension in building up trust between the good guys (King Arthur's crew and the psionic survey teams) and the threat of the bad guys, plus all the tainted parts of the realm. I was also going to throw in Warlocks on the bad guy side, and allow the non-spell ranger on the psionic side. Arthurs side has the meat shields and the healers, the psionics have, well, psionics. Cthulhu just is.
Not sure how or if I will do sanity yet. Maybe just colour for NPC madness, but the PCs are Big Damn Heroes so the players can decide their own effects, or lack thereof.
Does this sound like a winner? Is there something else I should look into to add to the mix or to patch a hole?