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Kingdom of Alwen Res: Sword of Power Campaign

DungeonMaster said:
That's not true I at least think you've done a great job with bison run thunderous. I think the group's only jab so far has been "moo-moo" and the odd comment about you taking massive damage for the fighters which aren't really roleplay related comments.

We make fun cuz we lub you sooooo much! :]
 

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Yup, you can polymorph into a fine creature and try to wriggle out of its grasp, but a large strong creature like a fire-giant would be a better bet if you ask me. Changing form is a full-round action that provokes attacks of opportunity however.
Your DC:25 knowledge religion (and other's) identifies this creature as a Crimson Death Mist an incorporeal undead which drains blood. It has a telekinetic power that can lift up to 300 lbs - and it typically uses this on its victims to drag them off to their doom in its lair which is a charnel house.
Ivanna doesn't need to spot it because the tendril is attached to her. :p

So the order is:
Ivana
Snare
Crimson Death Mist
Brother Cassiel
Krymtchie

What do you do Ivonna?
 
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Another custom item question

How much would it cost to get a harness and sheath/holster for the imovable rods. I was thinking it would be really handy to have a little space made for them on useful places like in the ladder, on the grappling hook, somewhere on the climbing kit harness, and anywhere else they would be usefull. The slot would hold the immovable rod in place and therefore the object it is attached to, so you could make a ladder float in mid-air and fun stuff like that.

As for the harness, it would have to made to hold alot of wieght and be able to be activated really quickly, so if you were falling you could quickly hit the button.
 

Ivana (<--- CORRECT spelling plzkthx) will activate her boots of speed (Free action)
She will then polymorph herself into an Iron Golem (Full round action)
and will then attempt to break the grapple with her extra partial.

But first, Stressful Situation Alert!!! Will save (DC 19) or be stressed out (-2 to everything) from the polymorph.
Will save: 24 (Roll 8586)

Now I'm looking like this:
STR 33 -------- AC 34
DEX 9 -------- HP 91
CON - -------- Attacks: 2 Slams (+16 Melee)
INT 24 -------- Damage: 2d10+11
WIS 12 -------- Damage Reduction: 50/+3
CHA 13

It gets an attack of opportunity I guess =/ Though without a CON score now, as a golem, can it still drain CON? It doesn't seem logical in my opinion.

Now to break the grapple!
Grapple check: 23 (Roll 8597) piddly when I have a Grapple modifier of 20!!

NEXT!!
_____________________________________________________________________________
Ivana stood there, rigid in body, almost to the point of seemingly giving up her stuggle. If not for the permeating darkness an observer would notice not placidity in her eyes, but concentration of the highest form. As quickly as the assailant attacked, Ivana's response was equally rapid. She shouted commandingly, "Ariba!" and what followed defied common reality.
Her limbs transformed into huge bulky masses of shiny metal. Her torso grew an untold number of times to match the same material the initial transformation emulated. Finally her head formed into that of a lifeless golem, glinting in the same metal sheen as the rest of her body. Ivana morphed into a golem. An Iron Golem! The brawniest, most bad-ass construct she could think of at the time.
With new found speed, Ivana broke the creature's grasp with terrifying might/attempted to break the Death Mist's grapple, but failed under its intense hold. (Will change on what happens) During the transformation the creature attempted to strike Ivana but failed as the swipe glinted off the fully functional armour manifested/ the creature succeeded in damaging the wizard just before the transformation's armour manifested. (Will also change on what happens.) For now, her time was finished for now.
 

ThaDoc said:
Ivana (<--- CORRECT spelling plzkthx) will activate her boots of speed (Free action)e
Sorry about the spelling... I got it right the first time! Look! In the initiative order and check the edit time-stamp. I swear I was thinking it! :p
I havn't called Steve's character Togenheim yet though so you must admit I'm getting better.
Boots of speed to activate is a standard action like all command word items. Also, you don't get the extra partial action until the next round (but you do get the AC immediately).
Bear with me on a couple other things, the polymorph spell is something that requires a lot of adjucation and there are something like 5 different versions of it (and all of them broken in some form or another). I use the 2nd printing PHB (the most common). The web may have the "masters of the wild" version.
Your total hp doesn't change with polymorph, even if your con does. Your fort save does increase or decrease in accordance though.
DR is a supernatural ability and so it's not gained.
Polymorph does not grant creature type - so even though you appear as a golem you are still a human and don't get any of the immunites or non-abilities.
Non-abilities means you keep your same ability score.
All gear unless it's a humanoid or giant or monstrous humanoid melds into your form and becomes non-functional.

So with these clarifications what will Ivana do?
You can polymorph, or haste yourself this round but not both.
Sorry I probably should have posted it earlier, I only had 10 hours between data runs 7 of which I needed for um, sleep.


Ben: The harness would cost as much as masterwork climbing gear no more. To use the rod in that way all I'll require is that you have it in hand and make a strength check DC:15 to keep yourself dangling by one arm. Sound fair?
 
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Well, I'd like to have the harness built into the climbers kit, so that if I hit the button, it would hold me immobile(well not quite imobile, but holding me strong enough to support several hundred pounds of wieght)and have both hands free to do whatever. An added bonus of this, would be so I could hide on a ceiling and activate the button to rain death from the sky:lol:

I was hoping the quickdraw feat might help with the falling and hitting the button idea, either that or my L33T reflexes.
 

So, ummm...
are you saying she doesn't use the non-constitution of the golem.
She uses her own constitution?
is this a special case? or all cases?

ie if i turn into a giant, do i take on the giant's constitution score.

(according to my phb you do)

just want to be clear :)
 

Mike: it's not an exception - it's a technicality. A non-ability isn't a "score", it's not a zero. They say this in the MM on p.10 under non-abilities. The modifier to a non-ability is +0 but it's not an ability score. So even polymorphed as a stone golem you retain your constitution score.
Polymorphed as a giant - you take the giant's constitution score, it has a constitution score (but not the hitpoints, says so in the spell).
Yeah you need years of DMing to pick that one up...
I think we should make an "advanced" version of the rules to make things more complicated.
:p :confused:

Ben: Not a problem! I didn't understand what you wanted initially. I'll allow you to quickdraw the rod to avoid falling.
 
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My God, I can't believe a stupid broken spell ruined a good bit of storytelling. Guess it's just not my day.

WELL then, I guess we have quite the predicament Ivana. What do you think we should do?
"I think I'll haste myself first. It's good to be hasted :) "
I agree. We'll activate your Boots of Speed. So now your at AC 29, 51 of 91 Hit Points.
For your move equivalent action, I think we'll have you wiggle around a bit.
"Sure thing boss. *wiggle wiggle wiggle*"

NEXT!!

Second point of business is that there's no way Snare's taking the Rod of Alertness -AND- the Inanimate Carbon Rods...errm...Immovable Rods, especially when he has a skill mod of 23 AND Skill Mastery in Climb. With that note, we need to divvy up these items before the theif theives them all (for lack of a better term).

Without a doubt, the Staff of Life and Wand of Cure Moderate should go to Cream Cheese, since he can actually use those items without thinking about it or wasting a high level spell.
The Rod of Alertness can stay with Snare, as should the Sovereign Glue (I'm thinking of nasty things you could do to people who don't know you're around with this stuff :] ) Brother Cassiel should take the Phylactery of Faithfulness to be sure that no alignment changes from Lawful happen that make you lose your grapply goodness. In addition to that, Cassiel should have the Stone Salve, 3 doses of Stoneskin or Stone-to-Flesh could come in handy. I want the Immovable Rods since I can't climb worth a damn and have a -1 Strength mod. -Comments or ammendments aren't welcome, neither are your opinions (j/k :p )

So yeah, let's get this damn combat started :lol:
 

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