Satin Knights
First Post
"If I knew what to say, I would have said it five minutes ago. I'll have to think it over as I work." Kellermyre continues unloading the ship and carrying the cargo to the warehouse.
After the fourth load, he breaks off from what he is doing for a bit and goes and gets Thundar. Putting him on a rope, he leads the guard dog up on ship and and out on to the dock. As he comes to each worker that doesn't have their hands full, because they are going back towards the ship, "Come here a second, please." Making sure the rope is short and he has a good grip, "Down Thundar." The dog wags his tail. "I brought along Thundar here as a guard dog. He needs an introduction as to who his friends are. Approach calmly with your hand palm up and let him sniff it a bit. Just so he knows who you are. By the way, I am Kellermyre Stormforge. And your name is?"
Kellermyre repeats this process with all the workers outside, getting their names and introducing them to the hound. After all the people are introduced, he finds a post that is in site of, but out of the way of the foot traffic that is unloading the ship. Tying the rope to the post, he gives the dog a bit of play room and allows him to watch the procession. "Down Thundar. Stay."
With the introductions done, Kellermyre returns to unloading the ship and carrying the cargo up to the warehouse.
Kellermyre Stormforge
[sblock=actions]Handle Animal DC10 (1d20+7=20, 1d20+7=10, 1d20+7=10, 1d20+7=18, 1d20+7=19, 1d20+7=14, 1d20+7=21, 1d20+7=11, 1d20+7=8, 1d20+7=13) So, Thundar didn't obey once, but Kellermyre had a firm grip of the rope.[/sblock]
After the fourth load, he breaks off from what he is doing for a bit and goes and gets Thundar. Putting him on a rope, he leads the guard dog up on ship and and out on to the dock. As he comes to each worker that doesn't have their hands full, because they are going back towards the ship, "Come here a second, please." Making sure the rope is short and he has a good grip, "Down Thundar." The dog wags his tail. "I brought along Thundar here as a guard dog. He needs an introduction as to who his friends are. Approach calmly with your hand palm up and let him sniff it a bit. Just so he knows who you are. By the way, I am Kellermyre Stormforge. And your name is?"
Kellermyre repeats this process with all the workers outside, getting their names and introducing them to the hound. After all the people are introduced, he finds a post that is in site of, but out of the way of the foot traffic that is unloading the ship. Tying the rope to the post, he gives the dog a bit of play room and allows him to watch the procession. "Down Thundar. Stay."
With the introductions done, Kellermyre returns to unloading the ship and carrying the cargo up to the warehouse.

Kellermyre Stormforge
[sblock=actions]Handle Animal DC10 (1d20+7=20, 1d20+7=10, 1d20+7=10, 1d20+7=18, 1d20+7=19, 1d20+7=14, 1d20+7=21, 1d20+7=11, 1d20+7=8, 1d20+7=13) So, Thundar didn't obey once, but Kellermyre had a firm grip of the rope.[/sblock]