Raven Crowking
First Post
Thurbane said:There is no right or wrong approach to a campaign, but IMHO a campaign that has EVERYTHING published by WotC included lacks somewhat for uniqueness. Not to mention that the ecology would be completely nuts.
It is a point worth remembering that the amount of "stuff" a campaign world can bear is directly related to the scope of the game, and inversely related to how well the players know the world. For a quick pick up game, you can use anything, and the adventure "just happens to be" near the places that those things can come from. Easy enough.
My world has dozens of PC races, but they are not common in every area of the world....meaning you have to travel from a place where chimpanzees live if you want to play an awakened chimpanzee ranger (I've got one!). The scope of the place means that there are many different peoples and creatures, but they do not all live everywhere.
If you don't develop the world prior to making first PCs, you are effectively starting from a pick-up game. This can be great fun....but the question arises: How long before replacement PCs are limited to fit the created setting?