Kitsunekaboom
First Post
I am a sick sick man.
Hive Beast (Dire Tiger + Symbiotic + Wasp Swarm)
Huge Aberration
Hit Dice: 16d8+48 (120)
Initiative: +2 (Dex)
Speed: 40 Ft
AC: 16 (-2 Size, +2 Dex, +6 Natural), touch 10, flat-footed 14
Base Attack/grapple +10/+18
Attack: 2 Claws +18 melee
Full Attack: 2 Claws +18 melee, bite +13 melee
Damage: Claw 2d4+8, Bite 2d6+4
Face/Reach: 10 Ft. By 30ft/10ft
Special Attacks: Pounce, Improved Grab, Rake 2d4+4
Special Qualities: Scent
Saves: Fort: +13, Ref: +12, Will: +11
Abilities: Str:27, Dex:15, Con:17, Int:3, Wis:10, Cha:2
Skills: Hide +0*, Jump +11, Listen +3, Move Silently +9, Spot +3,
Swim +11
Feats: Nil
Climate/Terrain: Any forest, hill, mountains, plains, and underground
Organization: Solitary
Challenge Rating: 10
Treasure: None
Alignment: Always neutral
Advancement: 17-32 HD (Huge); 33-48 (Gargantuan)
Hive beasts are horrifying creatures that look like hairless tigers with wasps burrowing and crawling all over it. In truth this is a benign symbiotic relationship, a swarm of wasps has taken residence in its body. Often these creatures are half mad from the constant buzz in their skull.
Combat
Usually the swarm allows the tiger to do most of the fighting, until the tiger is about to die, in which case the swarm detaches and either flees or attacks the enemy, depending on the enemies condition.
Detach (Ex): If the survival of the symbiotic creature is threatened, its two members can seperate in an effort to save at least one of them (often this is the guest). This process deals 1d6 damage to the host. Detaching is a standard action that provokes an attack of opportunity, which may be made against the host or guest. A symbiotic creature may also seperate to better bring to bear a host?s or guest?s special attacks.
Reenagaging is not a simple matter; it takes one day of complete rest. If the reattaching creatures are disturbed during this proccess, they each take 1d6 points of Constitution damage and may seperate.
Improved Grab (Ex): To use this ability, the hive beast must hit with its bite attack. If it gets a hold, it can rake. In addition the swarm of wasps bites and stings the opponent held, dealing 1d6+4 additional damage plus poison per round as long as the creature is held.
Poison (Ex): 1d6 Dex/1d6 Dex, DC: 18
Pounce (Ex): If a hive beast leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.
Rake (Ex): A hive beasts can make two rake attacks (+18 melee) against a held creature with its hind legs for 2d4+4 damage each. If the hive beast pounces on an opponent, it can also rake.
Skills: Hive beasts receive a +4 racial bonus to Hide and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8
Hive Beast (Dire Tiger + Symbiotic + Wasp Swarm)
Huge Aberration
Hit Dice: 16d8+48 (120)
Initiative: +2 (Dex)
Speed: 40 Ft
AC: 16 (-2 Size, +2 Dex, +6 Natural), touch 10, flat-footed 14
Base Attack/grapple +10/+18
Attack: 2 Claws +18 melee
Full Attack: 2 Claws +18 melee, bite +13 melee
Damage: Claw 2d4+8, Bite 2d6+4
Face/Reach: 10 Ft. By 30ft/10ft
Special Attacks: Pounce, Improved Grab, Rake 2d4+4
Special Qualities: Scent
Saves: Fort: +13, Ref: +12, Will: +11
Abilities: Str:27, Dex:15, Con:17, Int:3, Wis:10, Cha:2
Skills: Hide +0*, Jump +11, Listen +3, Move Silently +9, Spot +3,
Swim +11
Feats: Nil
Climate/Terrain: Any forest, hill, mountains, plains, and underground
Organization: Solitary
Challenge Rating: 10
Treasure: None
Alignment: Always neutral
Advancement: 17-32 HD (Huge); 33-48 (Gargantuan)
Hive beasts are horrifying creatures that look like hairless tigers with wasps burrowing and crawling all over it. In truth this is a benign symbiotic relationship, a swarm of wasps has taken residence in its body. Often these creatures are half mad from the constant buzz in their skull.
Combat
Usually the swarm allows the tiger to do most of the fighting, until the tiger is about to die, in which case the swarm detaches and either flees or attacks the enemy, depending on the enemies condition.
Detach (Ex): If the survival of the symbiotic creature is threatened, its two members can seperate in an effort to save at least one of them (often this is the guest). This process deals 1d6 damage to the host. Detaching is a standard action that provokes an attack of opportunity, which may be made against the host or guest. A symbiotic creature may also seperate to better bring to bear a host?s or guest?s special attacks.
Reenagaging is not a simple matter; it takes one day of complete rest. If the reattaching creatures are disturbed during this proccess, they each take 1d6 points of Constitution damage and may seperate.
Improved Grab (Ex): To use this ability, the hive beast must hit with its bite attack. If it gets a hold, it can rake. In addition the swarm of wasps bites and stings the opponent held, dealing 1d6+4 additional damage plus poison per round as long as the creature is held.
Poison (Ex): 1d6 Dex/1d6 Dex, DC: 18
Pounce (Ex): If a hive beast leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.
Rake (Ex): A hive beasts can make two rake attacks (+18 melee) against a held creature with its hind legs for 2d4+4 damage each. If the hive beast pounces on an opponent, it can also rake.
Skills: Hive beasts receive a +4 racial bonus to Hide and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8