Cathix
First Post
Psion said:Quick tip, Deb: Don't post in white text. It doesn't show up well in stealth mode.
Thanks.
Psion said:Quick tip, Deb: Don't post in white text. It doesn't show up well in stealth mode.
kensanata said:Thanks for sharing, Matthew. Your post reminded me of a few things in the book. I've now gone back to that NPC myobu and moved him up to level 9.
Assuming a starting prestige of 13 + 9x1.5 = 26 or less. This would give him four tails beyond the initlal two, and level advancement will have given him an additional two tails for a grand total of eight tails!
Free first feat and further feats taken at level 3, 6, and 9: Basic Illusion, Advanced Illusion, Ephemeral Illusion, and Lasting Illusion. I didn't check whether this makes sense with the number of tail prerequisites, so there's a potential mismatch, here.
In addition to that, myobu gain fox magic from a smaller list as well at level 1, 2, 4, 6, and 8. I picked Amiable Mien, Forceful Action, Basic Disguise, Advanced Disguise, and Craft Shrine Realm.
Does that seem plausible?
This character is supposed to be a well known protector of pilgrims and travelers in the eastern mountains of Sairyuukoe province. I have about six pages of material done and planning for another page. First session starts in about three hours.
kensanata said:A few more buildings would have been superb. The extra weapons added a nice touch to both PC and NPC creation, and I wouldn't want to miss it. In our game, however, players just picked an appropriate outfit and that was it, so they didn't get to see much of it.
I've used one of the adventure ideas already (tengu kidnapping a child) and have been inspired to plant a few more hints on the things to come. Having more of those to choose from would have been superb, too.
The adventure details will follow, I'm sure.
kensanata said:I'm working on my third PDF for my campaign. My players have decided to return to the bandit Musashi who is trying to gain a foothold in the north of Sairyuukoe province where my campaign started after having been kicked out of Akaki province, and so it seems it will be a few more weeks before I get to fix the remaining stuff. I'd be interested in any feedback in the mean time.
I'm still using the minimalist M20 rules, so ignore all the stat blocks. Unless you're willing to work on them and try to get this stuff published, hehe.
Anyway. It's pretty big (4M): The Turning Tide.
My players are now returning to the bandit hide-out, where I plan to introduce evil clerics aiding Musashi and setting up one of the corrupt temples. In Hakone, the town described in The Turning Tide, my players have run into their first Oni summoned by an Izanami priest and they have heard of an evil necromancer raising an army of undead in a nearby valley. I'm suspecting this is where they'll be headed when the Hakone business is dealt with.