Quartz
Hero
Here's the knack:
Notice that the knack doesn't actually address combat. When I think of amphibious combat, I think about being wholly underwater, or being partially underwater - fording a river etc. Think of Robin Hood's fight against Little John in RH: Prince of Thieves or any beach invasion scene. I think that this knack should primarily address the latter, being more common, than the former, which is a purely fantastical adventure held once in a while. I think that someone with this knack might not suffer Disadvantage for fighting in a current, might be proficient in suitable checks, and so on. I would keep the ability to hold one's breath as ambushing from beneath the surface is an old standby.
Amphibious Combatant: Swim speed, spend 1 exertion to reroll a failed Athletics check, and can add proficiency bonus bonus to the number of minutes you can hold your breath, can spend 1 exertion to add +1 minute.
Notice that the knack doesn't actually address combat. When I think of amphibious combat, I think about being wholly underwater, or being partially underwater - fording a river etc. Think of Robin Hood's fight against Little John in RH: Prince of Thieves or any beach invasion scene. I think that this knack should primarily address the latter, being more common, than the former, which is a purely fantastical adventure held once in a while. I think that someone with this knack might not suffer Disadvantage for fighting in a current, might be proficient in suitable checks, and so on. I would keep the ability to hold one's breath as ambushing from beneath the surface is an old standby.