Eyes of Nine
Everything's Fine
Yes, and now one more

May not be a million seller, but I bet it hits half a mil
Yes, and now one more
This is also an aspect of Index Card RPG. I’m not always keen on the Christmas tree effect of character progression, but when it’s done well, i.e. sort of balanced and can be taken away if not, I like it.The gear giveth, and the gear taketh away.![]()
I like Knave and its hacks for this type of play better because of its fantasy specificity; I don't genre-hop enough to find ICRPG's universal approach as appealing. (Just personal preference, of course.)This is also an aspect of Index Card RPG. I’m not always keen on the Christmas tree effect of character progression, but when it’s done well, i.e. sort of balanced and can be taken away if not, I like it.
Yes, I was responding to the second half of your post where you said:And it was expressed by weight (stones, as I recall), not slots, which was what I was referring to as the modern aspect of Knave (and Shadowdark, which likely got the idea from Knave).
I may have been mistaken if that part was also talking about encumbrance (i.e. "how much can my character carry?")?And it's funny to me that the most prominent voice for OSR nowadays has a system that is modern in so many ways. The slot encumbrance system and the-gear-makes-the-character system both hearken back to video games, rather than what anything Gygax or Arneson would have recognized.
This is also an aspect of Index Card RPG. I’m not always keen on the Christmas tree effect of character progression, but when it’s done well, i.e. sort of balanced and can be taken away if not, I like it.
ICRPG Master Edition kinda moves away from item-based progression for more things like feats and special abilities that are distinct from your loot. I'm not sure if the game is better as a result. It's different. I think that I would have preferred more loot-based progression for a game like ICRPG though maybe with a minimal set of starter abilities.I like Knave and its hacks for this type of play better because of its fantasy specificity; I don't genre-hop enough to find ICRPG's universal approach as appealing. (Just personal preference, of course.)
How many pages is it? I'm a little concerned that it's getting quite big.Oh! The Questing Beast Patreon has a draft!