Knave 2e quasi-classes

pwhimp

Explorer
Some months ago, I got some positive feedback here on some rules I made for reliquaries. That inspired me to flesh that out into a somewhat more complete "class" system for Knave 2e. I added some character options while trying to stick to the spirit of the game.
Players can choose from a variety of mentors/advisors to start with. Each mentor teaches a skill and maybe gifts a special item. These skills and items help to define more traditional class roles.
Advancement after character creation relies entirely on finding and persuading masters to teach you new skills. The hope is that this will be largely driven by players engaging with the fantasy world.

Check it out and let me know what you think

 

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