What do you think about this Prestige class? I know the flavour story isn't great, but it is assumed to be a more generic PrC anyway.
Do you think it is too strong? Too weak? You think the order of the abilities should be different?
Just let me know. I'm open to suggestions.
Knife fighter PrC
He is the master of the fighting pits, and feared in the back alleys, he fights for money, for a drink, or sometimes for fun. His weapon is the dagger, a weapon often disregarded by knights, overlooked by guards, but in the Knife Fighters hands a weapon as dangerous as a great sword.
The Knife fighter is often from lowly birth, born in the bad parts of a large city. He learned how to use the dagger one of the few weapons he could find to his advantage. Now he fights. In the back alleys, to help people against robbers and cutthroats, or a robber and cutthroat himself. However something that all knife fighters feel is a contempt for the society that created them and an anger because the poverty they had to life through, or that others have to live in.
Requirements
To qualify to become a Knife figher (Kff), a character must fulfill all the following criteria:
Alignment: any non-lawful
Base Attack Bonus: +6
Special: Sneak Attack Damage +2d6
Feats: Ambidexterity, Two Weapon Fighting, Point Blank Shot, Quickdraw, Rapid Shot, Weapon Focus (Any kind of dagger).
Hit Dice: D8
Level: BAB Fort Ref Will Special
1 +1 +0 +2 +0 Absolute Ambidexterity
2 +2 +0 +3 +0 Sneak Attack damage +d6
3 +3 +1 +3 +1 Flick of the Wrist
4 +4 +1 +4 +1 Improved Rapid Shot
5 +5 +1 +4 +1 Sneak Attack Damage +2d6, Twin sword Style
6 +6 +2 +5 +2 Close Combat Fighting
7 +7 +2 +5 +2 Sneak Attack Damage +3d6
8 +8 +2 +6 +2 Improved Critical
9 +9 +3 +6 +3 Sneak Attack Damage +4d6, Improved Range
10 +10 +3 +7 +3 Bleeding Strike
Class Skills
The Knife Fighter's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Hide (Dex), Listen (Wis), Move Silently (Dex), Sense Motive (Wis), Spot (Wis). See chapter 4: Skills in the Player's Handbook for skill descriptions.
Skills: 4+Int Bonus per level.
Class Features
Weapons and Armor Proficiency: A Knife fighter is proficient with the punching dagger and the normal dagger, the Kukri and light armor.
Absolute Ambidexterity: Beginning at 1st level, the Knife Fighter's attack penalties for fighting with two weapons lessen by 2 when she is wearing light or no armor, and using daggers. Thus he effectively has no penalties for fighting with two weapons.
Flick of the Wrist: With a single motion, you can draw a light weapon and make a devastating attack. If you draw a light weapon and make a melee attack with it in the same round, you catch your opponent flat-footed (for the purpose of this attack only). This ability can be used only once per combat.
Sneak attack Damage: as the rogue ability.
Improved rapid shot: You no longer have a penalty to attack when using the rapid shot feat. This ability can only be used when using daggers, and wearing light or no armor.
Twin Sword Style: The knife fighter gets the feat Twin Sword Style for free when using two daggers. (From the FRS, it gives a +2 dodge bonus if using two sword type weapons)
Close combat fighting: If you are in a grapple, you can use your dagger (and normal attack bonus with it) when attempting any grapple action, except for the Pin maneuvre. You do normal dagger damage.
Improved Critical: The critical multiplier for all daggers is increase by +1. This means that a dagger will do x3 on a critical hit instead of x2.
Improved range: The range increment for throwing daggers is doubled.
Bleeding strike: You can make a special attack aimed at your opponent as a full round action, that provokes an attack of opportunity. You can only make one attack during this action. In addition to normal dagger damage, you cause a number of bleeding wounds equal to the number of sneak attack dice you have. (e.g. You have 5d6 sneak attack dice, so you cause 5 bleeding wounds) Each bleeding wound does 1 additional point of damage per round (5 in our example). Blood loss stops when a victim receives a successful heal check, or any cure spell.
Do you think it is too strong? Too weak? You think the order of the abilities should be different?
Just let me know. I'm open to suggestions.
Knife fighter PrC
He is the master of the fighting pits, and feared in the back alleys, he fights for money, for a drink, or sometimes for fun. His weapon is the dagger, a weapon often disregarded by knights, overlooked by guards, but in the Knife Fighters hands a weapon as dangerous as a great sword.
The Knife fighter is often from lowly birth, born in the bad parts of a large city. He learned how to use the dagger one of the few weapons he could find to his advantage. Now he fights. In the back alleys, to help people against robbers and cutthroats, or a robber and cutthroat himself. However something that all knife fighters feel is a contempt for the society that created them and an anger because the poverty they had to life through, or that others have to live in.
Requirements
To qualify to become a Knife figher (Kff), a character must fulfill all the following criteria:
Alignment: any non-lawful
Base Attack Bonus: +6
Special: Sneak Attack Damage +2d6
Feats: Ambidexterity, Two Weapon Fighting, Point Blank Shot, Quickdraw, Rapid Shot, Weapon Focus (Any kind of dagger).
Hit Dice: D8
Level: BAB Fort Ref Will Special
1 +1 +0 +2 +0 Absolute Ambidexterity
2 +2 +0 +3 +0 Sneak Attack damage +d6
3 +3 +1 +3 +1 Flick of the Wrist
4 +4 +1 +4 +1 Improved Rapid Shot
5 +5 +1 +4 +1 Sneak Attack Damage +2d6, Twin sword Style
6 +6 +2 +5 +2 Close Combat Fighting
7 +7 +2 +5 +2 Sneak Attack Damage +3d6
8 +8 +2 +6 +2 Improved Critical
9 +9 +3 +6 +3 Sneak Attack Damage +4d6, Improved Range
10 +10 +3 +7 +3 Bleeding Strike
Class Skills
The Knife Fighter's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Hide (Dex), Listen (Wis), Move Silently (Dex), Sense Motive (Wis), Spot (Wis). See chapter 4: Skills in the Player's Handbook for skill descriptions.
Skills: 4+Int Bonus per level.
Class Features
Weapons and Armor Proficiency: A Knife fighter is proficient with the punching dagger and the normal dagger, the Kukri and light armor.
Absolute Ambidexterity: Beginning at 1st level, the Knife Fighter's attack penalties for fighting with two weapons lessen by 2 when she is wearing light or no armor, and using daggers. Thus he effectively has no penalties for fighting with two weapons.
Flick of the Wrist: With a single motion, you can draw a light weapon and make a devastating attack. If you draw a light weapon and make a melee attack with it in the same round, you catch your opponent flat-footed (for the purpose of this attack only). This ability can be used only once per combat.
Sneak attack Damage: as the rogue ability.
Improved rapid shot: You no longer have a penalty to attack when using the rapid shot feat. This ability can only be used when using daggers, and wearing light or no armor.
Twin Sword Style: The knife fighter gets the feat Twin Sword Style for free when using two daggers. (From the FRS, it gives a +2 dodge bonus if using two sword type weapons)
Close combat fighting: If you are in a grapple, you can use your dagger (and normal attack bonus with it) when attempting any grapple action, except for the Pin maneuvre. You do normal dagger damage.
Improved Critical: The critical multiplier for all daggers is increase by +1. This means that a dagger will do x3 on a critical hit instead of x2.
Improved range: The range increment for throwing daggers is doubled.
Bleeding strike: You can make a special attack aimed at your opponent as a full round action, that provokes an attack of opportunity. You can only make one attack during this action. In addition to normal dagger damage, you cause a number of bleeding wounds equal to the number of sneak attack dice you have. (e.g. You have 5d6 sneak attack dice, so you cause 5 bleeding wounds) Each bleeding wound does 1 additional point of damage per round (5 in our example). Blood loss stops when a victim receives a successful heal check, or any cure spell.