Knightfall's World of Kulan Campaign Maps (Updated: July 2022)

Knightfall

World of Kulan DM
NEW MAP: Wind Plains Region
A map to connect the work I did on the Eastern Shores, to the south, with the Kingdom of Jewels, to the north, and the regions beyond.

The City of Alavar is the traditional "capital" of the Wind Plains Region, but communites are more of an alliance of free cities, with good relations with the dwarves of the Kingdom of the Greystones and the elves of the Kingdom of the Silver Leaves.


Wind Plains Region.jpg
 
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Knightfall

World of Kulan DM
see new post below for a revised version of the Sword Lands (south), as well as an updated version of the Sword Lands (north).
 
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Knightfall

World of Kulan DM
NEW MAP: The Iron Lands
Description can be found on my "Kulan: Lands of Harqual" thread (post #393)

Iron Lands.jpg
 
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Knightfall

World of Kulan DM
Revised Map:
The Sword Lands - North and South!

Ok, I've been working hard on fleshing out the region of Harqual known as the Ragik Peninsula. This included revising the Sword Lands (east) map (1st post on 1st page), the Lake Ragik Region (to be posted after this), my Kingdom of Ahamudia maps (page 2), minor changes to the Iron Lands map (see above), as well as creating a map to detail the Ragik Interior (also, to be posted after this).

However, this post is to re-visit the rest of the SWORD LANDS. The northern and southern parts of that region. The two maps below are finally what I had hoped would come from years of taking the idea of an old, decadent empire and breaking it into pieces. The Empire of Swords once ruled over the entire Ragik Peninsula (and beyond) with a iron fist.

The Sword Imperium, as it was also called, held sway over many of the lands south of the Ragik Peninsula, even as far away as the Eastern Shores, on the other side of the continent. Now, it is a shadow of its former dark glory. For the Sword Imperium had been the seat of power for the followers of the Sword Gods, a dark pantheon of deities that threatened the Lands of Harqual (and still do).

Now with the Lord of Darkness, Hiisi, trapped in Carceri, his Dark Children sent to the Plane of Twilight, and the rest of the Pantheon of Swords at each others' throats, the land that once held sway in the power of the Sword Gods, has crumbled throughout the centuries since the end of the Divinity War.

Its people suffered under the whims of vile warlords and power hungry emperors, most who rules for very short peroids of time before being overthrown in bloody coup after bloody coup. This lasted until the current campaign year.

Then the mists of the event known as The Transformation engulfed all of Harqual. After they were gone, the Ragik Peninsula was forever altered (like many other regions). Most shocking was the appearance of a range of mountains where once many old Old Sword Imperium cities and its citizens lived. The land that would become the Kingdom of Ahamudia came to Harqual, while hundreds of thousands of Sword Imperium citizens and their homes and possessions simply vanished from the world without a trace or were buried under the mountains.

War between the Imperium and Ahamudia was the result, but it would be a short war, as old bitter enemies of the Sword Imperium came to Ahamudia's aid. An army marched into the Sword Lands, a citizen of Ahamudia at its head. With him he brought food, water, healing, and the concepts of freedom to the oppressed Sword Imperium citizens.

The citizens welcomed him and his army, but the loyalists of the Sword Emperor did not. The end result was a battle throughout the streets of the Imperial City. Mortals vs. mortals, demons vs. angels, and the Avatar of Cronn strode through the city to help bring down the evil of the Empire of Swords, as the general slayed the Sword Emperor.

Now, the region known as the Sword Protectorate, is a land controlled by outside forces, giving freedom to the people, and tearing down the monuments to evil. Yet, not all of the Old Sword Imperium lands are free. The Sword South and The Sword East are much as they were before the war. And the alliance holding the Sword Protectorate is tentative, at best.

The sniping rulers of the cities of the Ara-Ragik City Alliance, still control the lands surrounding Lake Ragik in their iron grip, while new dictators and warlords rise to claim now rudderless provinces and territories. The worse being the ruler of the Järir Autarchic, a man who sees himself as the next Sword Emperor.

Other lands such as the Eulayan Territory and the Märii Divide look to profit from the arrival of the Kingdom of Ahamudia and to sway rights to mine the new mountain range and its surrounding hills. And they aren't willing to take no for an answer.

And just north of Ahamudia are the reminents of the civilization that once stood where the Rilous Mountains now stand — Toraa Bagul and The Soreney Domain. The citizens of these lands are both anti-Imperium and anti-Ahamudian. Long oppressed by the stronger lands to the north, they were just coming into their own when The Transformation destroyed the southern reaches of the provinces. This has left them bitter, and they feel cursed by the Sword Gods. (Toraa Bagul has more bad luck then you would ever wish on your enemies.)

Anyway, I'm going on and on, while I really should be posting the maps.

Cheers!

KF72

Sword Lands (north).jpg


Sword Lands (south).jpg
 
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Knightfall

World of Kulan DM
Lake Ragik Region (Updated Map)

LAKE RAGIK REGION: The lands surrounding Lake Ragik. These lands were once very fertile, but now magic is used to help crops grow. This had led to a large number of wizards living in the region, and not the good kind.

Not all of the cities are ruled by magic, but magic is often used to help keep those in power from losing it. One guild of wizards controls all arcane concerns for the entire region, The Ara Guild.

In truth, the wizards of the Ara Guild are a very decadent bunch, prone to debauchery and masochism. They aren't as powerful as they were before The Transformation, as the local rulers blamed them for not being able to protect "valuable interests" to the alliance.

Yet, the alliance is called the Ara-Ragik City Alliance for a reason. The wizards still have considerable influence, they just have to work harder for it to work.

Another vice of the citizens of the region are the need for slaves. Sure, the entire Old Sword Imperium used slaves, but the citizens of Ara-Ragik took it to a different level of disgust, which I won't discuss here.

Also, the region is infested with evil humanoids of all sorts and Ara-Ragik is one of the few places where such creatures live openly with humans. Most demihumans are either hunted or enslaved in the region.

It is not a nice place to live, unless you're evil.

Lake Ragik Region.jpg
 
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Knightfall

World of Kulan DM
NEW MAP: Morhan Region

On the other side of the Rilous Mountains is the MORHAN REGION.

While most of the rest of the Ragik Peninsula is home to realms of evil and decadence the lands of this region are more reasonable. The Hallowed Lands are a place of power for fey and druidic power. (Not even the mighty Empire of Swords ever dominated this region.)

The Goldensoul Monarchy is a mixed land of humans, elves, halflings, and dwarves. They are strongly aligned with the druids of the Hallowed Lands, the elves of the Wild Treelands, and the dwarf dominated lands known as the Mines of Morhan.

Speaking of the Mines of Morhan, this land of hills, mines, and deep delves is the strongest dwarven-human alliance on the continent. In Morhan, hill dwarves live and work alongside humans both above and below ground. (Along with a few clans of halfings.)

Cheers!

KF

Morhan Region.jpg
 
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Knightfall

World of Kulan DM
NEW MAP: Quara's Sea Region

Getting up and close with the Northlands. The QUARA'S SEA REGION is one of the few regions of the north with any "developed" lands, the Kingdom of MaShir. It is home to a barbaric king, who rules by lineage.

MaShir is a stark contrast to the lands of the Ragik Peninsula to the south and southwest. Its people follow the teaching of the North Gods and have stood in defense of the Northlands from the Old Sword Imperium for centures.

Barbarians are the warriors of legend in this kingdom, not fighters. Yet, these barbarians tend to be civil to each other and their allies. They save their rage for their enemies. The Kingdom of MaShir is strongly aligned with the Icefoot Woods of Ahalgot and the barbarians of the Twilight Valley to the east.

Far to the north of MaShir is the vile city of Klanid. This city is known as The City of Icy Horrors and is ruled by a monstrous dictator whose true form has never been seen. (Most believe it is some form of undead.) What is known is that it isn't a safe place for demihumans (at all) and good-aligned humanoids in general. The denizens of Klanid are strongly aligned to the evil infesting the Horrid Marsh (not shown on this map) and are constantly at war with the good-hearted denizens of the Sival Forest giants of the Kaltar Mountains.

KF

Quara's Sea Region.jpg
 
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Knightfall

World of Kulan DM
NEW MAP: Dragon's Eye Region

DRAGON'S EYE REGION: Ok, I'm definitely working towards mapping out the Northlands in entirity. (That's all the areas roughly north of the Greystone Mountains, for those who have been following my world's development.)

This region is one I've wanted to explore for some time. There are a few "lordships" in this region including the The Blighted Lands of the North and the Dragon's Eye Reach. The city of Fort Icemist is another dominant powerhouse in this region, especially on the Helik Peninsula.

The truth is that the lords of those lands and cities only rule over what they can protect on year to year basis. Most of the other communities in this region are either highly independent or very mobile. Barbarian tribes are a mainstay across the Northlands and most don't pay fealty to any of the "civilized" nations.

In this region, barbarians are most common throughout the Frigid Plains, the Novael Divide, and the Cold Barrens. They rarely live in one place for more than a month at a time depending on the season. They move with the migrating herds of bison, caribou, and elk deer as well as the rarer mammoths. The barbarians of the Novael Divide are known for using large hunting cats to help bring down prey and are known for using dire beasts and/or smilodons as mounts.

The denizens of the large northern forests, the Sival Forest and the Desinon Forest, tend to be from other races other than human. Mainly silver 'wild' elves, icefoots (northchild halflings), firbolgs, and frost giants. There are some half-elves living amongst the silver 'wilds' but they are rare.

Evil giants (ogres and worse), vile humanoids (degenerate orcs), and cold-based undead creatures dominate the Horrid Marsh and the northern half of the Sival Forest, and they also can be found throughout the Helik Peninsula to the east and sometimes even in the highest places in the Aragar Mountains. Conflict is commonplace amongst these creatures and the denizens of the cold forests of the Northlands.

Cheers!

KF

Dragon's Eye Region.jpg
 
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