Knightfall
World of Kulan DM
NEW MAPS:
Chara Coast Overview & Cities of the Chara Coast
Chara Coast Overview & Cities of the Chara Coast
The first, overview, map shows the region directly south of the Kingdom of Izmer (no wisecracks, please). Five cities dominate this region (not including the cities of Dragonhold and Thessalhold) -- Acquadeipe, Hellekan, Favir, Sange, and Sulinon. As well, the two cities at the top of the map, Sumdall and Vylend are part of Kingdom of Izmer, while Belinay and Hathmathia, at the bottom of the map, are part of the Belin Confederacy.
The City of Acquadeipe is known as The Shining City. It will be described based on a different map (will be posted later).
The second map shows the Chara Cities.
The City of Hellekan is known as the City of the Sun. This is due to the fact that the citizens worship the Interloper God known as Apollo. The other deities worshipped in the city can be counted on one hand. The North God of the Sun is the most notable of these deities.
The city is a beautiful place full of cobblestone streets, high rooftops, stone columns, and picturesque gardens. The center of the city is dominated by the Temple of Apollo and the House of Lords.
The City of Favir is known as The Littoral City. This city is known for its beautiful shoreline with sandy beaches, rock gardens, natural sea caves, and underwater reefs. However, those not from the city who wish to see Favir's shoreline must either pay a preimum or try to sneak past the strong guard force assigned to protect the coastline (i.e. druid/fighters).
Favir's shoreline isn't the only this that Favir is famous for. The city itself is a contrast to the beauty of its beaches. It is a mess with sprawling slums and a powerful, corrupt druidic enclave. They will go to any length to protect the coastline and countryside surrounding Favir, but let the city rot. As a result, the city's elite live outside the city in walled estates. The city doesn't have a wall, however, and is preyed on by several powerful thieves' guilds.
The City of Sange is known as the City of Bangles. Sange is a dark place known for its slave trade. Slaves must always wear arm bands. These arm bands signify who in the city owns a slave and the more important the owner, the fancier the arm band. Copper and iron for low end slave owners and mithral and adamantine for high end slave owners.
An extremely important slave's arm band is often enchanted to force the slave to stay and work in a specific area. This has lead to many of the important slave owners to having an arcanist on staff, as a slave, or as a member of their own family.
Arm bands are very hard to remove even those that aren't enchanted. Hot metal is molded around the slaves arm causing severe burns. The metal is then marked by hammering or etching in the slave owners symbol. Enchanted arm bands are created differently, but one size fits all as the magical arm bands resize to fit a slaves arm. Only the person who "enslaved" the wearer can take the arm band off, usually.
The City of Sulinon is known as the City of Coliseums. Sulinon is famous for one thing, its many amphitheaters, arenas, coliseums, and fighting pits. All of these structures showcase the city's greatest assets, gladiators.
Being so close to the City of Sange means that a lot of the city's gladiators are slaves. However, this isn't the norm, as the city is ruled by a council of retired gladiators. Most slave gladiators are imports from Sange or from Thessalgard Island.
Gladiatorial matches are constant in this city. Day and night matches of all type are run. Standard tournaments of every size, chained-to-foe matches, beast matches, labyrinth matches, gather the rings, limited equipment matches, no ressurection matches, zombie horde matches, ocean battles, etc.
So complex is the type of matches available to be watched in this city that there are unique arenas for almost every type of contest imaginable. As a result, the only businesses here are related to gladitoral games, whether it be weaponsmiths or traders who travel the continent to find exotic creatures to fight ing the beast matches. The City of Sulinon imports almost all of its food and other essential needs for life.
The last place worth noting on this map is the Thessalgard Holds. This island domain is ruled by the yuan-ti. These creatures have their fangs into every illicit and depraved venture up and down the Chara Coast. Their island home is a near impassible swamp with withered trees and dangerous monsters.
The yuan-ti move about the island through several Underearth passages or by skyship, as not even they would risk the dangerous aberrations, dinosaurs, and magical beasts that populate the islands interior.
Those communities shown without a wall guarding it are completely underground, while its walled towns and the City of Thessalhold are fortress-like communities that are both above ground and under the fetid swamps. How the yuan-ti achieved this enginnering feat remains a mystery. Some whisper of dark pacts made with demons, or worse.
Cheers!
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