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Knightmares of Khorvaire


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Deciding to remain in the dark, the three men and their horses begin the tedious but trecherous advance up the rocky hills. Luthal leads the move ahead... being surefooted and able to see in the dark... and he constantly warns the two behind him of any upcoming problems or dangers. The other two also try their best to search out for any problems in their way and move gingerly over or around them. After the first 30 minutes of nighttime hiking...

Luthal - Search +0 / Balance +0
Zook - Search +4 (+8 - 4 for darkness) / Balance +7
Kolarred - Search -4 (+0 - 4 for darkness / Balance -6 (-1 - 5 ACP)
Horses - Balance +1

The marching order is Luthal, Zook, Kolarred. Every half-hour each member will make a Search check (whose DC will increase as the night wears on). For every successful Search check to find the loose terrain, the characters behind have their DC dropped by 2 points due to alerts and heads-ups. For every failed Search check, a character will have to make a Balance check of DC 10 plus the amount of the failed Search check or trip and fall taking a d6 worth of damage. Each horse also will take a flat Balance check of DC 10 if it's owner saw the poor footing and succeeded in his Search roll, or DC 15 if he failed his Search roll. Each check failure causes the horse a d6 of damage. These checks will occur continuously every half-hour until the party stops for the night.


Luthal ((Search [10] + 0 = 10 / DC 10)) *SUCCESS*
Horse ((Balance [17 + 1 = 18 / DC 10] *SUCCESS*

Zook ((Search [2] + 4 = 6 / DC 8)) *FAILURE* ((Balance [20] + 7 = 27 / DC 12)) *SUCCESS*
Horse ((Balance [13] + 1 = 14 / DC 15)) *FAILURE* ((Damage [2]))

Kolarred ((Search [16] - 4 = 14 / DC 8)) *SUCCESS*
Horse ((Balance [2] + 1 = 3 / DC 10)) *FAILURE* ((Damage [3]))


...they manage to get a little ways up the mountain with no real problems. Zook missed a loose rock that spurted out from underneath him, but he was able to regain his footing before falling to the ground. The horses behind him were not so lucky, and both Zook and Kolarred can sense it each time their steed steps incorrectly and jams itself on the terrain.
 

Luthal looks back at the faltering mounts with a scowl. "Should we leave them here, or continue? Last thing we need is a horse with a busted leg."
 

Kolarred hesitates to leave his mount alone in the forest. He takes a good look at the hill in front of them.

OOC He is trying to scan the area to see if it's worth it to bring the mounts there.

He then turns towards the ranger. "Luthal, do you think our mount could be attacked by wolfs or other creature of the night if we leave them here."
 

"seems to me if the tower is empty, there is the best place for our horses" "but if you two want to leave them here i will leave mine as well..."
 

DarkMaster said:
He then turns towards the ranger. "Luthal, do you think our mount could be attacked by wolfs or other creature of the night if we leave them here."

"Well... wolves or other beasties don't attack things with yer scent on it unless they are starvin' er defendin' their young. but that didn't seem to matter much when we were attacked by those big wolfies at camp last night."

Luthal shrugs. "I 'spose it's up to you, Kolarred. I can't say I've seen anything hostile, but I've been sort of busy concentratin' on the tracks and this thrice-damned trail."
 

The group stops for a few moments to consider their options:

1) They can camp here for the night and start back up the trail at dawn (which would certainly ease travel up the hill and make the horses very happy.)

2) They can light torches and lanterns which would ease their hiking right now and lessen the risk they might do to themselves and their mounts. Luthal expects that with lights, it might only be another 1/2 hour to an hour until they arrive at the tower.

3) They can continue the way they are going... hiking up the trail with the horses in the dark and just play the odds that they won't further hurt themselves or their mounts. With no lights, Luthal expects it will take about 1 1/2 to 2 hours until they arrive at the tower.

4) They can leave the horses here and continue up the trail in the dark by themselves. The only problem with that is that the horses carry a lot of the groups supplies, and it's not just to the tower they need to get to... it's the full trek into the mountains that they are off on. So it could be days or weeks before they ever return here to get their horses (assuming they are still alive at that point). But by the same token... trying to take riding horses across mountains isn't going to be easy or swift by any stretch either. At least if they can reach the tower ruins, they can make a better judgement with what they want to do with their mounts.
 
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DarkMaster said:
"I don't feel too secure about leaving our horses here, I say we push them to the ruined tower, from there we will see, what do you think?

"Yer probably right. I'm lettin' my distaste fer the beasts mkae up my mind, rather than our needs. On we go then... unless you have another thought, Zook?"
 

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