Psion
Adventurer
Rel said:I guess that puts me in the minority, huh?
Not likely. Remember 3e was based on a lot of market surveying and playtesting, perhaps more than any rpg ever. I suspect many major rules rants come from the periphery.
Rel said:I guess that puts me in the minority, huh?
Rel said:I guess that puts me in the minority, huh?
Rel said:We've had a few rules discussion conversations and minor conflicts in our games. But we always do our best to discuss what we view as problems and come to a quick decision about what we deem fair and then move on.
Mr. Lobo said:Sounds like a decent group you have. Thanks for addressing the point.
If everyone plays towards the goal of fun, then ANY game will be fun. Really. The rules SO don't matter.Rel said:He just embraces it and works with it, deriving his enjoyment of the game from other aspects of it. If, when he gets around to GMing next, he wishes to house rule it to something else then that's his option.
Unfortunately, everyone has different ideas of unfun.Saeviomagy said:That should be the core mantra of game design. "We want to get rid of unfun".
FireLance said:Unfortunately, everyone has different ideas of unfun.
The best games happen when people with the same ideas of fun (or who are at least able to tolerate other peoples' ideas of fun, when they are different from their own) play together.
Hate to sound like a broken record, but people have different ideas of "reasonable" too, depending on whether they want to simulate historical accuracy, Conan, The Lord of the Rings, The Mummy and The Mummy Returns, Crouching Tiger, Hidden Dragon and Hero, etc.Saeviomagy said:However I'm one of those people that think (and generally notice) that people have less fun in a game when they attempt something that seems like a reasonable thing to do, and you tell them "no, you can't do that". I also think it's possible to have rules that cater to that.