D&D 5E Knowledge: Nobility and Local?

Werebat

Explorer
What skill will a 5th Edition character use to determine if they know a local custom, the name of the local baron, or the general political climate in a city?

What skill will a 5th Edition character use to identify a monstrous slime, ooze, or aberration?
 

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Is the character from the area? She knows.
Is the character interested in foreign customs and the custom is a big deal? She knows.
Is the character interested in foreign customs and the custom is subtle? Int + proficiency bonus.
Is the character only concerned in foreign customs right that moment? Int
Is it a religious custom? Int (Religion)
Is the custom a matter of historical record? Int (History)

Take the character and her background into account.

Thaumaturge.
 



What skill will a 5th Edition character use to determine if they know a local custom, the name of the local baron, or the general political climate in a city?

What skill will a 5th Edition character use to identify a monstrous slime, ooze, or aberration?

Nobility probably fits under History.

We don't actually have any Geography, Local or Planar knowledge skills (unless you want to include the latter under Arcana). This is a bit weird.

Other than specialists, remember that you can also just call for generic Intelligence check, e.g. for monsters.

Or even better, treat the skills list as open-ended and let players come up with their own specialty skills.
 



You could also treat information gleaned from books or conversations with knowledgeable people as 'temporary tools' and thus add the proficiency bonus to the checks.

Party is planing to go visit a kingdom they haven't been before and do a bit of research prior to the journey-- an INT + Investigation check garners them a book on the peoples and customs of said kingdom that they bring with them. This is now a "tool" they can use and allow them to gain their Prof bonus on certain checks when they arrive (provided they take the time to read and re-read the book to get the information.)
 

How Ive done Skiils.

I couldn't belove the gaps in the skills. So I canned History and put in a Lore skill as a catch all.
I think I just fixed the entire Knowledge skill system.
Your welcome :)


Nature- Humanoids, Fey, Giants, The Underdark, The Wilderness ( geography ) , Vermin, Weather, Climate.

Arcana : Ancient Mysteries, Magic traditions, Arcane Symbols, Cryptic Phrases, Constructs, Dragons, Magical Beasts, Spells, Magic Items , Planes, Alchemy .

Religion : Gods and goddesses, Mythic History, Ecclesiastic Tradition, Holy symbols, Undead.

Lore : ( Replaces History ) Royalty, Wars, Constructions ( Engineering / Architecture ) , Legends, Laws, Customs, Traditions, Lineages, Heraldry, Towns, Citys and Countries.

If there is a subject that is not listed just jam it into one of the above.
If it dosent fit, just press on it harder.
 
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