I have heard that some DMs feel threatened by character use of knowledge skills to gain an advantage in combat (for example, Knowledge: Dungeoneering check for the possibility of knowing that oozes are immune to poison and mind-affecting spells, or the fact that a hit on a black pudding could melt a metal or wooden weapon). I personally like giving players in-game ways to get useable information, but am wondering how other people approach this.
Do you allow the use of the various knowledge skills for the characters to gain insight into creatures they are fighting? Or do you feel too much is given away by characters able to figure out strengths and weaknesses of creatures? Also, do you allow the skill trick Collector of Stories (allows a +5 to one knowledge check per encounter to know details about a creature)?
Do you allow the use of the various knowledge skills for the characters to gain insight into creatures they are fighting? Or do you feel too much is given away by characters able to figure out strengths and weaknesses of creatures? Also, do you allow the skill trick Collector of Stories (allows a +5 to one knowledge check per encounter to know details about a creature)?