Plane Sailing said:
Don't forget that a human (or other core race) adept4 is supposed to be on a par with a wiz3... do you want to rate the kobolds as highly as a human?
The primary differences between a human and kobold are:
Human: Medium Size, Bonus Feat
Kobold: Small Size, -4 STR, +2 DEX, -2 CON, +1 Nat Armor
For a spellcaster, the STR penalty is not really a factor, nor is the size difference. In fact, since the spellcaster will likely not rely upon weapons to deal damage, the small size benefits (+1 AC, +1 attack) may provide an advantage and little disadvantage (small-size weapons). The remaining +2 Dex/-2 Con is mostly a wash. So it really boils down to wheather the human's bonus feat is better than the Kobold's +1 Nat armor. Given that a feat like dodge can provide a +1 AC bonus (albeit against a single target), that may even be a wash as well.
In play, I strongly suspect that a Kobold Adept 4 will perform quite similarly to a Human Adept 4. Hence, in terms of spellcasters, I would say that kobolds are approximately on par with humans as well as many other races.
In fact, I'd be rather interested to test this out to confirm it. Essentially, the 2 characters would look like this:
Kobold Adept 4:
STR 4, DEX 14, CON 9, INT 10, WIS 14, CHA 9
Feats: Improved Initiative, Toughness
Possessions: MW Light Crossbow, MW Morning Star, MW Studded Leather, MW Buckler
Note1: Adepts cast divine spells, so they suffer no chance of arcane spell failure. Note2: Though they have no armor proficiency, these particular choices confer no penalty.
Familiar: Toad (for +3 HP)
With this build, the Kobold has:
HP: 16
Initiative: +6
AC: 18 (+1 size, +2 DEX, +1 shield, +3 armor, +1 natural)
F/R/W: 0/3/6
Morningstar: +0 melee (1d6-3, x2)
Lt Crossbow: +5 ranged (1D6, 19-20/x2)
Spells-0: Cure Minor Wounds, Ghost Sound, Touch of Fatigue
Spells-1st: Burning Hands x2, Sleep
Spells-2nd: Scorching Ray
And the human version to compare against:
Human Adept 4:
STR 8, DEX 12, CON 11, INT 10, WIS 14, CHA 9
Feats: Improved Initiative, Toughness
Possessions: MW Light Crossbow, MW Morning Star, MW Studded Leather, MW Buckler
Familiar: Toad (for +3 HP)
With this build, the human has:
HP: 20
Initiative: +5
AC: 16 (+2 DEX, +1 shield, +3 armor)
F/R/W: 1/2/6
Morningstar: +2 melee (1d8-1, x2)
Lt Crossbow: +4 ranged (1D8, 19-20/x2)
Spells-0: Cure Minor Wounds, Ghost Sound, Touch of Fatigue
Spells-1st: Burning Hands x2, Sleep
Spells-2nd: Scorching Ray
From a casual inspection, the differences are the HP & weapon damage (both favoring the human, the AC (favoring the Kobold), and finally the saves also differ slightly (toss-up). Both of these Adepts are far more likely to use spellcasting than weapons in a combat, so the difference there is unlikely to factor into most situations.