Kobold babies...

kenobi65 said:
There's a couple of Living Greyhawk modules (still active, so I won't name them) which feature a Lawful Good kobold paladin. His tribe-mates don't understand his motivations, but they sure respect his ability to protect the tribe.

If he's protecting a bunch of real kobolds I assume he's no longer a paladin. Protecting evil creatures is a great way to lose paladinhood. Unless, of course, the majority of the tribe is, against all odds, not evil. And even then the paladin should be rooting the evil out of the tribe.

Anyways, back to baby kobold stats: as far as I know there are no rules for stats for baby anything (well, aside from dragons!). I'd just give them 1hp and very low stats... it might just be a matter of saying "neglegible stats." Unless they are going to be in combat...
 

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lukelightning said:
If he's protecting a bunch of real kobolds I assume he's no longer a paladin. Protecting evil creatures is a great way to lose paladinhood. Unless, of course, the majority of the tribe is, against all odds, not evil. And even then the paladin should be rooting the evil out of the tribe.

Well, that would be entering the realm of spoilers, but you raise good points. :)
 

The problem with having kobolds as adopted kids is this: You go on adventure, leaving them behind with a stern admonition not to get into trouble.

Then you come home, open the door only to find the doorknob smeared with contact poison, and a bucket of scorpions falls on you. "Sorry dad, we were bored"
 


There was a post a while back about children NPCs and Stats. I can't find it now, but you may be able to. If you can you could probably adjust it for Children Kobolds easily enough.
 

For newborn (up to, say, 6 months, since reptiles mature rather fast), have the Kobolds be 1st-level commoners with 1 hp, no skill ranks and 1s in all mental stats. They will be Diminutive (rat-sized), with the according physical adjustments (but reverse the Dex bonus into a penalty). Speed 10 feet.

From say 6 months until 5 years, have them be Tiny (make the according adjustments to physical stats), give them another hp (if the Con allows it), no skill ranks and half their final mental stats. Speed 20 feet.

From 6 to 10 years of age, they are already Small, with a -2 in all physical and mental stats. They pick their classes (no longer commoner), but get only 1/4 of their skill points. Speed 30 feet.

At 10 years of age, say they've reached adulthood.
 

kenobi65 said:
Have a group of dingoes sneak into camp and eat the kobolds. ;)

Dingoes ate my kobold baby!

Then, of course... you have the retaliatory strike.

Kobolds ate the dingoes' baby!

And, sooner or later, this joke will end on the punchline "They fight crime."
 

Stormborn said:
Arrivis, you can't ... (HUGE BREAK!) ... off smiting Slaad Lords or whathaveyou and the weaker, and unusual, 1st level monsterous humanoid PCs. Could be fun.

Through out all of it you might want to have the PCs make periodic roles on whatever Knowledge skill (or maybe just Int/Wis/Cha to know what to do/how to do it/and how to make an impression on their charges) you think most appropriate to raise not only healthy buy GOOD kobolds.

I LIKE Stormborn's ideas (and I resent the anger towards Kobolds) I'm sorry, but I think that they SHOULD hatch if the PC's are careful enough. Also, any that DON'T hatch could be a plot device, they need to get a rare gem/potion to make the kobold(s) inside strong enough to live. Something of the sort. Anyways, i agree with this - my player's raised a Baby Frost Wyrm which still helps them out when they're in the Frozen Norths. They found an egg in an ice cavern, and (since they were already in the Frozen Norths) hey just travelled around, originally the Dwarf wanted to cook the egg, but then it hatched and grew... it took about a month (in-game time) for it to reach Medium size. It's natural abilities after a few months made it a VERY helpful ally, which saved the dwarf Cleric (as well the Elven Ranger, Halfling Rogue, and Elven... Barbarian (ugh)) on many occasions. The ranger even taught the semi-intelligent being to answer to a whistle. But yeah, I say that if the characters CAN do it, they should be able to. I also agree with Stormborn's ideas for statisical abilities. Maybe give them their racial abilities slowly, and as they age they can start learning things from the PC's, whom, since they're practically Epic, could teach them anything they know
 

lukelightning said:
If he's protecting a bunch of real kobolds I assume he's no longer a paladin. Protecting evil creatures is a great way to lose paladinhood. Unless, of course, the majority of the tribe is, against all odds, not evil. And even then the paladin should be rooting the evil out of the tribe.

I resent this comment. I'm a hardcore paladin whenever I play. Paladin's AREN'T all black-and-white, they defend the weak, defeat anything that's using it's power to abuse others, etc, etc. Technically, a Paladin could raise a Goblin and still be a Paladin. If he let the Goblin hurt things etc, THEN he'd lose his paladinhood. Letting things live isn't being evil, giving things a chance isn't being evil, letting evil things happen and doing nothing, THAT'S evil.
 

lukelightning said:
Is it me, or are kobolds the new smurfs? They aren't cute, they are vicious little xenophobes, the bastard children of a chihuahua, rat, and some sort of reptilian chicken.

BWAHAHAHAHAAHAHAHAHAHAH!!! ::::falls off chair:::: BWAHAHAHAHAHA!!!

It's so funny because it's so TRUE!!!! :lol: :lol: :lol:
 

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