Kobold babies...

lukelightning said:
If he's protecting a bunch of real kobolds I assume he's no longer a paladin. Protecting evil creatures is a great way to lose paladinhood. Unless, of course, the majority of the tribe is, against all odds, not evil. And even then the paladin should be rooting the evil out of the tribe.

Of course, the situation can be much more complicated than this black-and-white analysis. If a town's mayor is corrupt and evil but not outwardly so, and the human paladin who lives in that town is busy protecting the citizens of the town from an outside threat, then the paladin should not automatically lose his paladinhood simply because he doesn't rush in an slay the mayor who detects as evil but has done nothing outwardly evil.

Shawn
 

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Can I ask why the characters want to raise some kobolds?


:D Why not? You can make some extra cash on the side. If there's a rogue in the party have him conscript them into acrobatic training chineese style, and buy them little red monkey suits then do a touring Freak show.

Gotta priest in the party? Do a little protelizing and conform the little buggers from a young age, if they prove difficult (nature) then repetative priesty spells may make em docile enough to see the light. Who knows you may have a couple of shaman lackeys in a few years.

If none of the above works out, they can always carry your gear or spring traps, your basic Kobold cannon fodder.
 

You can't assume all kobolds are evil. Most of the humanoid races tend to have "usually" in their alignment.

As for stats, I'm not sure why you would need them unless their parents took them adventuring...which is an odd way of "raising" anything.

Keep in mind that as reptiles, you can't think of them as you would a mammal. When they hatch, they are most likely going to want some kind of fresh meat rather than milk. They also are likely to be able to move about on their own. Compared to most other creatures, human babies are pathetically incapable of taking care of themselves when they are born. As for incubating -- reptiles don't typically sit on their eggs like chickens. As long as they are protected from the extremes of the elements, the eggs might be OK. Of course, the rules of the game world are up to the DM.

Of course, you could rule that kobolds are endotherms, which would explain how they can survive great lengths underground. That increases their food requirement rather dramatically, and babies will probably have to be fed multiple times a day. It also makes it more likely that the eggs are more sensitive, like birds' eggs.
 

Cartigan Mrryl said:
I resent this comment. I'm a hardcore paladin whenever I play. ...

You obviously don't understand this situation:

There's a couple of Living Greyhawk modules (still active, so I won't name them) which feature a Lawful Good kobold paladin. His tribe-mates don't understand his motivations, but they sure respect his ability to protect the tribe./
You can rant all you like about paladins not being black-and-white (which is totally counter to both the spirit and the letter of the paladin class), but the reality is: the RAW states that a paladin may not associate with evil. A kobold paladin protecting a tribe of kobolds is doing exactly that. He is protecting lawful EVIL creatures. This has nothing to do with raising a goblin baby or whatever. It is a situation in which a paladin, the paragon of good is protecting evil. If you allow that for a paladin I guess anything goes.
 

Usually= most of the time, and most of the tribe. And a paladin would know that the tribe is evil, or most of the tribe. It's not a matter of defending a town in which some random member is evil. And the comment that "the tribe doesn't understand him..." leads me to believe that this is not, in fact, some miraculous lawful good tribe of kobolds.

DreadPirateMurphy said:
You can't assume all kobolds are evil. Most of the humanoid races tend to have "usually" in their alignment...
 

How about a Size of Tiny, base stats of 5 + racial mods across the board, and d4 hit die? Their stats then get +1 every 7 months until they get to 10 + racial mods, the hit die and size increase to d6 and small after 1 year, and finally their hit die raises to d8 at the end of the third year?

If you really want to stat 'em out...

-The Gneech :cool:
 

i'm using part of several older products for the kobolds in the campaign i'm refereeing.

the first of course is OD&D booklets.

and then B2 Keep on the Borderlands.

but recently i added... a 2edADnD product to the mix. concerning kobolds and gnomes from a Battlesystem adventure. ;)

the party has 7 kobold prisoners right now. hp 1 each... they killed 5 other 1hp kobolds.
 

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