Kobold Skirmisher

Gimby said:
That's already addressed in the way the dying rules work - it turns out that the "recover 1/4 of your hit points" part was the 3e translation of "able to trigger a healing surge". It still costs you a resource to get the healing and you can freely spend those surges out of combat anyway, so I don't see this problem arising.
Was this actually confirmed somewhere? I didn't get any responses on my "How do the death and dying rules actually work in 4e?" thread.
 

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FireLance said:
Was this actually confirmed somewhere? I didn't get any responses on my "How do the death and dying rules actually work in 4e?" thread.

I can't seem to find it now, which is irritating. I'm pretty sure it was in one of the DDXP player blogs though.

Given that it seems that all other healing mechanisms require you to spend surges and the amount given back is identical to that returned by a surge (1/4) it seems logical however. I'll see if I can dig it back up.
 

Primal said:
Unless it's your group's only 'Leader' who's out for the count...

It looks like stabilizing someone with a Heal check when they're dying can also trigger a Healing Surge.

Confessions - D&D Resolutions said:
Before 4th Edition, a Heal check meant looking down at your shoe to see what the heck you just stepped in. Now it's something I can actually do to help my fellow party members, such as Adam's wee halfing warlock, Atticus. The poor guy was knocked unconscious by a goblin on the high school javelin team. With the roll of a die and some simple addition, Tabitha gave Atticus the ability to use one of his healing reserves. He was back on his feet in no time. At least I think he was on his feet. With a halfling it's kind of hard to tell. I was filled with warm fuzzies from having saved a life, making my resolve even stronger to learn the equivalent of the Heimlich maneuver in the wizard's spellbook.
 

Campbell said:
It looks like stabilizing someone with a Heal check when they're dying can also trigger a Healing Surge.
Presumably the Heal skill can be used any time to trigger a healing surge. Otherwise, it would imply that if you've used up your healing surge for the encounter and you don't have a cleric/warlord/paladin, then the only way to get back hit points is to get knocked out and have someone use Heal on you. Which leads to wacky strategies like those mentioned.
 

Man I'd give my left...I'd be very grateful if someone could take all the monster stats we've seen so far and format them like this in, like, a PDF or something.

Yeah, I could do it, I have FMP which is perfect for this, but I've got a bunch of crap to do this weekend!
 

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