The 6th level minion only has 10 hp, so it's conceivable that 1st level minions don't have hp.Campbell said:I'm not entirely sure that this isn't done for convenience for the delve.
The 6th level minion only has 10 hp, so it's conceivable that 1st level minions don't have hp.Campbell said:I'm not entirely sure that this isn't done for convenience for the delve.
I don't know why that would be. I mean, it's not significantly harder to write or run "HP 5" on a character sheet than "Dies in one hit." What's nice about doing it this way is that it scales. Those Legion Devil minions the Pit Fiend spawns? Those die in one hit, too. Granted, their defenses and damage are going to be way higher and they're going to have synergies that play off of other devils, but the theory is the same.Campbell said:I'm not entirely sure that this isn't done for convenience for the delve.
Wait, which 6th level minion?hong said:The 6th level minion only has 10 hp, so it's conceivable that 1st level minions don't have hp.
Lizard said:I guess I have a problem with:
Paladin:"I use Lay On Hands to heal that idiot kobold torchbearer. Again."
DM:"Doesn't work, he has no Surges."
Maybe this is an edge case which doesn't come up much. If it's the only situation where there's something "missing" from monsters which makes PC/NPC interaction problematic, I can probably live with it. If it's one case of many...
(It wouldn't surprise me if there's something like 'monsters have 1 surge per three levels' or the like...)
(This issue also applies to non-combat NPCs. Can the village priest heal? Can the PC cleric save the dying bartender?)
Critical Hits has some more monster stats from the Dungeons of Dread DDM expansion:Peter LaCara said:Wait, which 6th level minion?
Primal said:What I want to know is that can you use/trigger Healing Surges outside combat?
Mourn said:Yes. The primer says that during a short rest, you can use as many healing surges as you need to recover as much as you want (up to your daily limit).
Your NPC situation would probably be just fine, and count as an encounter because encounters don't always mean combat.
Primal said:That's good to know. I hope they also "fix" the Dying rules so that nobody starts to attack their "hovering" buddies in hope that they'd roll a natural 20 and jump back into the fight. :\
That tactic just sucks. In a dangerous situation, relying on 5% odds to get 1/4 of your HP is just plain worthless.Primal said:That's good to know. I hope they also "fix" the Dying rules so that nobody starts to attack their "hovering" buddies in hope that they'd roll a natural 20 and jump back into the fight. :\

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.