Kobold Skirmisher

Voss said:
Uh, any example of healing not limited to healing surges? I haven't seen any mentioned. The sample characters certainly don't have any access to it.
Renewing Smite
Paladin 13
Encounter . Healing, Weapon
Standard Action
Melee weapon
Target: One creature
Attack: Charisma vs. AC
Hit: 2x[W] + Cha damage and ally within 5 heals 10 + your Wisdom modifier
damage.
Although, the mechanics may have been grafted on to healing surges since then.
 

log in or register to remove this ad

Rykion said:
OakwoodDM said:
You really don't want to be surrounded by them either, do you? 8 kobolds, each attacking at +13 and doing 1d8 + 1d6? That's gotta hurt no matter how many hit points you have!
There is also a +2 to hit for combat advantage from flanking the target. Looks like 8 kobolds surrounding one target might equal +15 to hit for a kobold skirmisher. There is also a +2 to hit for combat advantage from flanking the target. Looks like 8 kobolds surrounding one target might equal +15 to hit for a kobold skirmisher.
And then what if some of the kobolds have and can wield reach weapons? :confused: Intervening kobolds won't give cover this edition, and even without proficiency [guessing -4 to hit], the 8 adjacent kobolds more than make up for that penalty.

Messy.
 

Ah, good memory on that. Little low on the amount (14-15, while a surge on a 13th level rogue would be about 21), so it may have changed indeed.
 

Voss said:
I find it slightly disturbing that its almost impossible to one shot these guys. The paladin, warlock, cleric, fighter and ranger can do it with their daily powers, but only just, roll high on damage or crit. (The ranger needs to have it as his hunter's quarry). But using a daily just to drop a kobold seems sad and pathetic. It looks like HP's really outstripped damage at first level.
Guess I don't see why it's good if two combatants of equal ability have a decent chance to one-shot each other.

If you're rather saying that it would be fun to have weaker combatants around that you can one shot, that's presumably what minions are all about. This guy just isn't a minion.
 

Mustrum_Ridcully said:
This one doesn't come at all, apparently. Lay on Hands makes the Paladin expend one of his Surges to heal someone else.
Other healing powers seem to exist that are not triggered of healing surges (though off-hand I can only remember the Paladins self-healing attack power).

Not all healing is limited to healing surges. But the most powerful and generally useful is.

I believe the power caused the target to heal "As if he had used a surge". This implies the need for at least a healing value for a surge, if it's not fixed for all.
 

jaelis said:
If you're rather saying that it would be fun to have weaker combatants around that you can one shot, that's presumably what minions are all about. This guy just isn't a minion.
Thats the current hope, but I have my doubts now. Unless a first level minion has less than a 1/3rd of this sample skirmisher's HP, very few things are to even have a chance to die when struck. A greatsword hit or a rogue's sneak attack should stand a good chance of putting a mook out of the players misery. Otherwise IMHO 4e combats going to feel like both sides are swinging foam weapons.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

As far as being outnumbered by these skirmishers goes, it will get deadly fast.

kolbonedly2.png
 

Lizard said:
I believe the power caused the target to heal "As if he had used a surge". This implies the need for at least a healing value for a surge, if it's not fixed for all.

I think we've seen enough character sheets at this point to safely assume that a healing surge is 1/4 your max hp.
 


frankthedm said:
As far as being outnumbered by these skirmishers goes, it will get deadly fast.

A skirmisher isn't a mook monster, though. Those are "minions" and apparently die with one hit and have crappy stats in general. Someone facing 2 dozen skirmishers, as opposed to 2 dozen mooks, OUGHT to be in trouble.
 

frankthedm said:
Thats the current hope, but I have my doubts now. Unless a first level minion has less than a 1/3rd of this sample skirmisher's HP, very few things are to even have a chance to die when struck. A greatsword hit or a rogue's sneak attack should stand a good chance of putting a mook out of the players misery. Otherwise IMHO 4e combats going to feel like both sides are swinging foam weapons.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

As far as being outnumbered by these skirmishers goes, it will get deadly fast.

kolbonedly2.png

Its been confirmed that the kobold minion dies in one hit, regardless of damage. So looks like one shots are still in!!
 

Remove ads

Top