Kore | Kingdom of Harmony | OOC

I adjusted the distance from Castle Oe to Karatsu a bit - from "50 miles as the crow flies" to "50 miles of road". Still, a very long days ride.

I also move Karatsu back to the west of Oe. :p

I've updated the background.
 
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Kaijia nods his understanding of these orders, unsure of what to say.

Ahh ... bu@@er. I think that I have done it again.

Way back when I used to DM IRL, I got told I tend to keep my cards a little too close to my chest, rather leaving the players in the dark. I had hoped that I had avoided this this time, but its looks like I haven't.

If that's the case, then .... ur, sorry.

Well, now would seem to be the time to ask something I had planned to ask after the Prologue was finished: Hows it going?

Feel free to be honest. What doesn't kill me makes me better, right? doghead goes and collects his helmet and bandaides

OK, ready.
 

doghead said:
Well, now would seem to be the time to ask something I had planned to ask after the Prologue was finished: Hows it going?
I'm having fun. Seems to be starting off a bit slow, but that's ok. Just want to make sure that everyone stays interested.

The background is detailed and interesting. I like the tone.

No complaints here. I think you're doing a good job.:)

You can put away the helmet now.
 

So far, for me, anyway, it's going great. The background is outstanding, and the diverse characters we have is making this a wonderful experience. Seeing as how Tharl is really the party leader here, it's not too strange that Kaijia and Chen aren't really saying much, so don't beat yourself up...or worry that we will :)
 
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OK! I might just keep the helmet on til Avatar has had his say but thanks guys (in the non-gender-specific sense). I'm happy that you are happy.

There was one one other things I had planned to do. Some time ago, when I started putting the game setting together, I asked the following in the Plots and Places forum:

If you were a player, what would you be hoping for?

I got this responce:

Is this not a question to ask the players first?

A good point, I thought. So I am going to do just that.

Could you email (don't post it in the IC thread) me an In Character responce to the question:

What are you hoping for, and what do you fear might happen?

Set it at some time during the night after the meeting with Chief Retainer Nagahama and Guard Captain Sugimoto. It need only be brief, but feel free to wax lyrical if you wish.

Email: doghead206 canbereachedat netscape dot net
 
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No need for the helmet. :) I'm enjoying. I just didn't know exactly what Kaijia would say in that situation. He's gotten his orders; that's that. He's just waiting to see what happens next. You don't need to worry I don't enjoy it.
 

I'm leaving in a few hours to move to Cleveland, Ohio from Seattle, Washington. That's a nice long drive and so I may not be able to post for a few days. I'm taking my laptop so if we're lucky enough to find hotel rooms with internet access I'll be sure to post. Otherwise, I guess Kaijia should just sort of run in autopilot. If he's needed to pick a lock or whatever, I'm sure he'll be very accomodating and in case of a fight I guess he'll just try not to die; try kill stuff with his bow. Sorry I won't be around; I'm going to miss this :( Anyhow, with any luck I'll find hotels and/or coffee shops with internet access but if not, Kaijia will just try not to die and I'll be sure to get on here Wednesday night or Thursday sometime when we arrive in Ohio. Talk to you then!
 

doghead puts away his helmet and bandaides :)

Thanks for the the heads up on your trip. Have a good journey and don't sweat getting online to post. If its Thursday, its Thursday.

These are my thoughts on autopilot. The DM will run the character, keeping it as simple as possible. The character will not die as a result of their actions (although they may die as a result of events, but this would be highly unlikely). Basically, I think that the possibility of dying is an intergral element in any action RPG. But it would be highly anti-climatic to have come back to find your character gone.

What do you think everyone?
 


Don't get me wrong. I will allow characters to die. But there are good deaths and bad deaths. When a character is played out to the bitter end - thats a good death.

One of my favourite deaths was in a Deadlands game. I played a gunslinger, the silent noble type. He was in a hand to hand melee. Another member of the party, a flamethrower weilding lunatic burn them all and let god sort them out Priest decided to flame the whole group of us. His defence, those of pure heart shall be spared the fires of hell, didn't cut it my character thought. So he silently swore that there would be a showdown when the adventure was done.

So emerging at last, having defeated whatever it was we were fighting, my character called his out. OOC the rest of the group were rather surprised but once they learnt of the promise the gunfighter had made to himself, everyone jumped back IC and we got on with it.

The gunfighter put everthing into it, and he was fast. He emptied the pistol, hitting the Priest 5 times before the Priest had even had a chance to raise his weapon. But the Priest survived, and then pulled the trigger. Triple double whammy damage and ... well, the Priest's player always did have a spooky luck.

All in all, everyone agreed, a smashing way to finish a great game. And the gunfighter lives on eternally.

Coming back to find your character dead is not a good death.
 

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