grickherder
First Post
If the group takes too long and camps too much, Kalarel makes progress on the rift. Have a surge of undead come from below. Have obvious evidence of an increase in necrotic energy-- maybe have the air become freezing cold and the dead things they previously killed get up as zombies. Instill in them that at the current rate, they're going to fail to stop the cult in time. Remember that K's note to IT said he was just days away.
No need for another encounter to "teach them a lesson". Just have time actually go by and the rift get closer and closer to opening.
I thought it would be perfectly fine if the group also doddled too long and failed. It would require not continuing with H2 and other modules, but you could certainly have the rift open, Winterhaven fall and the PCs needing to either run, run, run as necrotic energy and undead beings carve out a new kingdom for Orcus in the western half of Ninter Vale or die.
Bring back the time pressue and this problem will fix itself.
No need for another encounter to "teach them a lesson". Just have time actually go by and the rift get closer and closer to opening.
I thought it would be perfectly fine if the group also doddled too long and failed. It would require not continuing with H2 and other modules, but you could certainly have the rift open, Winterhaven fall and the PCs needing to either run, run, run as necrotic energy and undead beings carve out a new kingdom for Orcus in the western half of Ninter Vale or die.
Bring back the time pressue and this problem will fix itself.
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