If the Reflavoring is alright, I'd like Skaldi to be using a Shield and Whip instead of a Glaive. Glaive works better mechanically, but I like the feel of a whip in his hand.
I don't mind the reflavouring.
If the Reflavoring is alright, I'd like Skaldi to be using a Shield and Whip instead of a Glaive. Glaive works better mechanically, but I like the feel of a whip in his hand.
This first encounter is clearly a special case, but how do you plan to handle initiative/turn order in the general case?
Generally, I try to keep the monsters on one initiative count, and let the PCs' initiatives divide them into "befores" and "afters". Within those two groups, PCs can shift about as they post (so we're not always waiting on someone). Of course, usually after the first round, both groups will be meshed together, so it'd typically be all monsters vs all PCs.
We'll probably do some finangling so "until end of next turn" powers don't become too wonky. Any suggestions?
That sounds fine to me. I've just seen different DMs handle it way differently, so I wanted to get a handle on what we'd be doing here. I am growing partial to the Malenkirk Conventions, seen in L4W play(which I recommend you check out, these guys, they're cool), so if I have any suggestions, it's that.
But like I said, I was mainly info gathering, not indirectly suggestion-supplying.
We'll probably do some finangling so "until end of next turn" powers don't become too wonky. Any suggestions?
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Regarding initiative: I think although regular system of initiative is more complicated, it's quite more fun. Acting in clusters is also troublesome.