Krynn Minotaur

BASHMAN

Basic Action Games
I want to make a character for a Planescape 3.5 game. The campaign setting is that the PCs are all criminals (or falsely accused and unjustly punished) from Sigil who have been sentenced to the Maze (essentially a never ending demi-plane, which I think The DM will say is a giant dungeon).

I thought it'd be a hoot to make my character a minotaur, seeing as how 1. we don't have to be good upstanding heroes this time, and 2. the delicious irony of a minotaur being stuck in a maze.

Problem is that PCs are 5th level. So I don't want to use a monster manual minotaur. Since this is planescape, using the Krynn minotaur should be no problem, but I have no access to a Dragonlance book for a month, and the only thing I want to know is the stats for the Krynn minotaur so I can make my character without hideously obnoxious level adjustment.

Can anybody post me their stats, favored class, and specials? thanks.
 

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The standard D&D minotaur also has the cool ability of "never getting lost". So the maze you are stuck in will be no problem for you to get out of.
 

epochrpg said:
Can anybody post me their stats, favored class, and specials? thanks.

+4 str, -2 Dex, Int, Cha
Nat Armor +2
gore attack 1d6+str; on a charge it is 2d6+ str x1.5
+2 intimidate, swim, use rope
may take scent as a feat
Favored Class: Fighter
 

RigaMortus2 said:
The standard D&D minotaur also has the cool ability of "never getting lost". So the maze you are stuck in will be no problem for you to get out of.

I believe that The Lady creates 'special mazes' in which the ability doesn't function.
 

werk said:
I believe that The Lady creates 'special mazes' in which the ability doesn't function.
Well, that may be right. Knowing exactly where you are doesn't help you in a maze with lots of teleporters for example.
 

Crothian said:
+4 str, -2 Dex, Int, Cha
Nat Armor +2
gore attack 1d6+str; on a charge it is 2d6+ str x1.5
+2 intimidate, swim, use rope
may take scent as a feat
Favored Class: Fighter

Also note that Krynnish minotaurs have the humanoid (minotaur) type, not monstrous humanoid. This makes them just as affected by spells that target humanoids as any other standard player race.

Cheers,
Cam
 

werk said:
I believe that The Lady creates 'special mazes' in which the ability doesn't function.

It specifically states that Minotaurs are immune to the Maze spell though.

Natural Cunning (Ex): Although minotaurs are not especially intelligent, they possess innate cunning and logical ability. This gives them immunity to maze spells, prevents them from ever becoming lost, and enables them to track enemies. Further, they are never caught flat-footed.
 

RigaMortus2 said:
It specifically states that Minotaurs are immune to the Maze spell though.

Is that the Krynn Minotaur, though, or the MM Minotaur. I have no interest in the MM Minotaur as I don't want to be 8th level before I get to take any class levels!

Also, we are talking about the LADY OF PAIN here. She rules Sigil with abilities more powerful than gods. and has in fact, managed to ban them from her city-- they cannot get in! Now, a woman with the power to deny the very gods access to a particular location would likely find keeping a minotaur in a given location a slightly lesser challenge.
 


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