OK, I was feeling bored tonight, so here's a race I came up with. Only thing I'm not sure of is how much of a LA they should have. I figure at least +4 or +5, just going from their ability modifiers.
Kryptonian
Humanoid (Alien)
Medium size
+10 Str, +5 Con
60 foot move speed, 120 foot Fly (Perfect)
Fast Healing: All Kryptonians have Fast Healing equal to 1/2 their Hit Die, rounded up.
Damage Reduction: All Kryptonians have DR/magic equal to 1/2 their Hit Die, rounded down, minimum of 1.
Searing Rays (Su): At will, a Kryptonian may fire one Searing Ray from his each of his eyes, dealing 2d6 fire damage for every 3 HD the Kryptonian possesses.
X-Ray Vision (Ex): A Kryptonian may see through any material less dense than lead, regardless of thickness. Lead, and metals denser than lead block this vision.
Kryptonite Bane: Kryptonians are especially vulnerable to the fields of Kryptonite. Whenever a Kryptonian is within an Anti-Magic Field being created from a piece of Kryptonite, he looses access to all of his racial abilities (including his DR and Regeneration), takes 1d6 damage for every round he is within the area of effect, and is sickened for as long as he remains in the area.
Alignment: Any Lawful
Level Adjustment: +5
Kryptonian
Humanoid (Alien)
Medium size
+10 Str, +5 Con
60 foot move speed, 120 foot Fly (Perfect)
Fast Healing: All Kryptonians have Fast Healing equal to 1/2 their Hit Die, rounded up.
Damage Reduction: All Kryptonians have DR/magic equal to 1/2 their Hit Die, rounded down, minimum of 1.
Searing Rays (Su): At will, a Kryptonian may fire one Searing Ray from his each of his eyes, dealing 2d6 fire damage for every 3 HD the Kryptonian possesses.
X-Ray Vision (Ex): A Kryptonian may see through any material less dense than lead, regardless of thickness. Lead, and metals denser than lead block this vision.
Kryptonite Bane: Kryptonians are especially vulnerable to the fields of Kryptonite. Whenever a Kryptonian is within an Anti-Magic Field being created from a piece of Kryptonite, he looses access to all of his racial abilities (including his DR and Regeneration), takes 1d6 damage for every round he is within the area of effect, and is sickened for as long as he remains in the area.
Alignment: Any Lawful
Level Adjustment: +5
Last edited: