Kulan: Knightfall's Crisis in Bluffside Game [IC]

Knightfall

World of Kulan DM
Tim tries to interpose himself, if possible, between Akos and the golem, by taking a 5 ft. step (if necessary);

Tim's first attack is deflected, as the golem is able to use its forearm to hit Tim's wrist in mid-swing, causing the blade strike to go wide; Tim then uses his shield as a feint, allowing the golem to grab the top of it, and using the momentum of the shield's movement to push the golem into position;

At last, Tim's blade finds it mark, as it slashes the golem square in the chest.

OOC: Tim hits the golem for 13 pts. of slashing damage from his +1 Greatsword.


Tim Growls, "Pick on someone your own size, you big bully. I am more than happy to oblidge!"
The blade scraps against the golem's skull. It does some damage but the blade doesn't seem to bypass the golem's study outer skin completely.
 

log in or register to remove this ad

Knightfall

World of Kulan DM
Castallana knows she's unlikely to hurt the golem with her magic, so she decides to bolster her own defenses with magic. She pulls a pinch of cat fur from her pouch and incants her spell, which enhances her reflexes.

OOC: Cat's grace -> +4 enhancement to Dexterity.
 


Neurotic

I plan on living forever. Or die trying.
Loremaster steps away out of the creatures easy reach (hopefully) and calls upon blessing of the Summer Queen.

Free: 5' move back away from the golem
Standard: Bless spell
OOC: everyone, you get +1 morale bonus to hit and saves vs fear (Bless spell)
 

Knightfall

World of Kulan DM
Breva hears the warning, but he makes an experimental blow with his greatsword before stepping carefully back from the gargoyle.

OOC:
power attack and damage: 1D20+10 = [7]+10 = 17
2D6+11 = [1, 6]+11 = 18
Breva's blow misses the construct as it manages to evade the weapon.

Falen:
The switch from diplomacy and bluffing to combat has Falen mildly disheveled, but he adjusts when the statue comes to life. He draws his dagger, an unusual, extra long shiny black blade. The weapon is sleek, clearly elven (perhaps Drow) craftsmanship. It's balanced and looks...almost...evil. He visage goes stone cold, as he whips his cloak behind his tightly fitting chain shirt. He flips the knife so as to hold it by its blade, just under the pommel. He surveys the battlespace. "Get away from it. Move now. My weapon is effective but not just on the creature."
Falen watches as Tim strikes out at the golem and hits it once and the paladin tries to hit the construct with his greatsword before stepping back from the creature. This gives Falen his opportunity to move forward and use his blade, but Akos is still fending off the odd flesh golem.
 



Aust Thale

Adventurer
Tim agrees with Akos, "Don't fret about me! Hit this thing HARD!
Falen Strikes:
The knife almost disappears into the shadows as it comes out of his hand. Falen sees the weapon in slow motion, the obsidian-shadowed reflection of himself and the golem trading places as the knife tumbles and ignites in black fire. It reaches greedily for the golem, a small gnat to be shooed away by the monster, lost in the frame of the thing staring back at them. Were the golem lucid and sentient, it would no doubt be unconcerned. It's lucky in that sense; sometimes, one can't fix stupid.

Falen senses success. He braces himself for the quick wave of heat that is coming. He is far enough away, but those closest to it...
TO HIT: AustThale37: D20 + 6 → 24(18 + 6)
DAMAGE: AustThale37: D4 + 1 → 5(4 + 1)
FIRE DAMAGE: AustThale37: 3D6 → 11(3 +4 +4)

This throwing knife is made from a seamless piece of shining black metal. This knife functions as a +1 dagger. In addition, a meteoric knife has three charges, which are renewed each day at dawn. Spending 1 or more charges enhances the
dagger’s magical properties as described below. The effects last for 1 round.
1 charge: The dagger gains the returning property.
2 charges: The dagger gains the flaming and returning properties.
3 charges: The dagger gains the flaming and returning properties (DMG 224–225).
In addition, if it hits a creature, it deals normal damage and creates an explosion of fire that deals an extra 3d6 points of
fire damage to the target and all creatures adjacent to it (Reflex DC 14 half).
 
Last edited:

Knightfall

World of Kulan DM
Falen Strikes:
The knife almost disappears into the shadows as it comes out of his hand. Falen sees the weapon in slow motion, the obsidian-shadowed reflection of himself and the golem trading places as the knife tumbles and ignites in black fire. It reaches greedily for the golem, a small gnat to be shooed away by the monster, lost in the frame of the thing staring back at them. Were the golem lucid and sentient, it would no doubt be unconcerned. It's lucky in that sense; sometimes, one can't fix stupid.
The blade hits the golem in the chest and bounces off of it. The blade does no damage but the fire erupting around it does hurt the construct. The golem's movements slow to a crawl. The knife doesn't hit the floor. Instead it speeds back towards Falen's hand.

OOC: The blade does no damage due to the golem's DR but the fire damages the golem and slows it for the next three rounds. I'm assuming you paid the full three charges to have the knife return to Falen.
 


Remove ads

Top