Kulan: Knightfall's Heroes of Carnell Game [IC]


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Halmar will also nod to the nobles and turn to follow Ebal, quite satisfied with compensation. It was much more than he expected from such a small place.
 

Sheyla

Sheyla also thanks the noble lady, standing up and bowing slightly towards her, the elven cleric then makes herself ready to follow the knight.
 

"You are most noble and generous my lady" the warrior says, and watches the pair disappear on the stairs.

Quinn happily stands and follows Ebal.

My ladies. Lorien bows to the women and follows Ebal.

Halmar will also nod to the nobles and turn to follow Ebal, quite satisfied with compensation. It was much more than he expected from such a small place.

Sheyla also thanks the noble lady, standing up and bowing slightly towards her, the elven cleric then makes herself ready to follow the knight.
Sir Ebal leads the way down the hallway. The remaining guard closes the door to the Great Hall once you've all passed through the double doors. Ebal stops halfway down the hallway, turns towards a tapestry, and pulls it aside. Another hallway stands behind the tapestry. The large knight takes the lead once again, walking down the short corridor passed a series of doorways, all closed.

At the end of the hallway, a door stands ajar. Candlelight spills out from within.

"Wait here a moment," Ghal says. "I will speak to my father alone for a moment in order to properly explain the Lady's wishes in this matter."

He doesn't wait for you to reply. He enters the room closing the door behind him. You can hear the two men voices from behind the door, but you cannot make out what they are saying.

Minutes pass like hours while you are waiting. The two mens' voices rise to audible levels at one point. The conversation is obviously heated. You clearly hear the knight's voice boom "father!" and the seneschal reply, "No!" and "Unacceptable."

Then you hear the large knight say the following, "This is Lady Pendour's will! Do not make me choose between you and her!"

Silence follows as you continue to wait...
 

The gladiator laughs contagiously. "Father and son. Ain't that pretty? I'd loved to hear the entire conversation" Quinn says smiling
 

As they wait Lorien takes the time to tie his silvery hair so it's more practical for heated combat they are going to face in their trip to the tower. As the words behind the door get louder he turns to his companions. Something's not right. Such small details should not raise this kind of ruckus. There's matters in this we haven't been told.
 

"Doesn't matter," Reneg tells the Bard, "As long as it doesn't involve us. The Harpies should be stopped in any case for the safety of the people." He didn't add that he wished others were doing this instead of him, but as much as he just felt like sitting around and enjoy relaxing, he disliked vile creatures such as Harpies even more.

The only question he had was: how long until this hidden matter actually did involve them?
 

"He is right, as long as we get paid for the job, the problems of that cranky old man are not of my concern. Although he looked me like if I was what he was expecting... A card to play later, on our favour perhaps." The gladiator comments
 

The gladiator laughs contagiously. "Father and son. Ain't that pretty? I'd loved to hear the entire conversation" Quinn says smiling

As they wait Lorien takes the time to tie his silvery hair so it's more practical for heated combat they are going to face in their trip to the tower. As the words behind the door get louder he turns to his companions. Something's not right. Such small details should not raise this kind of ruckus. There's matters in this we haven't been told.

"Doesn't matter," Reneg tells the Bard, "As long as it doesn't involve us. The Harpies should be stopped in any case for the safety of the people." He didn't add that he wished others were doing this instead of him, but as much as he just felt like sitting around and enjoy relaxing, he disliked vile creatures such as Harpies even more.

The only question he had was: how long until this hidden matter actually did involve them?

"He is right, as long as we get paid for the job, the problems of that cranky old man are not of my concern. Although he looked me like if I was what he was expecting... A card to play later, on our favour perhaps." The gladiator comments
Sir Ghal Ebal opens the door and waves you into the room.

"My father in a particularly bad mood it seems. He has relented as I knew he would. For while our family has a say in the manor's finances, he cannot overturn the Lady's ruling on this matter," he says in a low voice to Lorien as you enter one by one. "Regardless, try not to annoy him or he might start becoming difficult again."

The room is fairly large for a seneschal's workspace. It is decorated sparsely with a large wooden desk as its only true adornment. Lord Gar Ebal sits in behind the desk writing with a inkpen on one of several pieces of parchment.

"It seems Lady Pendour has made up her mid regarding your good intentions. I wish I shared them, but it obviously isn't my place, anymore, to question her acumen," Lord Ebal's words are touched with disdain. "I am preparing the appropriate documents that will allow you to function as Lady Pendour's champions in this matter. Do not lose them for you will not receive replacement documentation, which will disqualify you from receiving payment once the harpies are dealt with and the Lord's body is returned to this manor.

"You are receiving 50 gold ironweights each, up front, as the Lady has demanded of me, but you are obligated to perform your duties, regardless. If you take the money and run then I will personally swear out a warrant against you. You will be hunted as brigands, understood?" He doesn't wait for you to reply.

"If one of you should perish then a part of the money allocated through that person's writ will be used to provide you with the proper burial rites assuming that there be a body to bury. The remaining funds, from the 100 gold ironweights, are returned to the manor's coffers. Anyone left alive amongst your company will not be entitled to it unless the Lady, once again, decideds to rule otherwise.

"Also, you should note that we take the use of unauthorized Necromantic magicks very seriously in the Strandlands. If you attempt to raise the dead without the consent of a priest of Hades, you will be punished severely. The offending cleric or wizard usually loses a hand for a first offense. After that, the punishment is usually beheading or hanging with no chance of being raised from the dead. Any questions?"


He looks up at you for the first time since you entered the room.

OOC: Remember! Necromancy is very restricted in this campaign region. The North Gods and their followers are forbidden from casting certain Necromancy spells, regardless of whether or not the spell has the Evil descriptor.

Note that Faiths not associated with the North Gods or the Balance do not concern themselves with such restrictions. The followers of the patron deities of the Demihuman Gods (i.e Corellon, Garl, Moradin, Yondalla, etc.) often honor this stricture when dealing with the followers of the North Gods, but they aren't forbidden by Faith to use such magicks unless such magicks go against the nature of the deity.

More information on this campaign restriction will be forthcoming on the OOC thread... later. (I'm going to see Star Trek with a friend today, so I likely won't be back until late tonight or early tomorrow.)
 
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"Do not worry about our flight, we have no desire to take these coins and run, they are not so great a treasure that I would compromise my values for. The greater reward will be destroying these foes and returning peace to your land." Halmar says, once again annoyed at the impracticality of these documents and other ceremonies.

"Every moment we waste here is the potential that another of this town's citizens is in peril" the large barbarian thinks to himself as he waits for the documents to be completed.
 

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