Kulan: Knightfall's Heroes of Carnell Game [IC]

As the minutes pass, and healing potions and wands are made use of, in an attempt to heal the populace, and to prepare the defenders for the next onslaught, Angus gets a wispy look in his eye. The situation is grim, and everyone knows it; this is not an army of men, it is an army of the supernatural, the demonic, an army of chaos and evil. There will be no prisoners taken here, should the dark army be victorious; in that event, every man, woman, child, and elder will be cut into pieces, and literally consumed, at the hands of these cannibalistic cultists. Their thirst is for blood, and the mistress they serve thirsts for even more than that; her thirst is for souls.
Angus soon finds his way to the old shrine where Phar is deep in his rest cycle. The paragon elf is sitting cross-legged in some sort of trance. Angus seems to remember hearing how elves don't really need to sleep. The centaur yawns. If only it was the same for him. The shrine to the North Gods is a place of calm in the chaos of the region. The temple to Malotoch and its cultists must be stopped!

Tellerian Hawke said:
Angus kneels, and folds his hands together in prayer, praying in Centaurish, so that Phar may translate: "My forest lady, oh great Meilikki, grant your servant, and these good people around me, the strength and fortitude to see these next hours through. We are flawed and broken, and normally not worthy of special attention or favor, but the danger we face is not of our own doing. This night brings the threat of creatures not of your glorious creation, but instead, creatures from another place, a place of darkness, a place that is unnatural. The denizens of that place he come here, to this place of peace, this place that is yours, my lady, with the sole intent of destroying what you have made. These good, innocent people, being part of your creation, are to be corrupted, destroyed, consumed. These creatures defy you; they revel in the death of all you hold sacred; they defile your creation by corrupting it, using the demonic form of a crow, a creature that you created to prevent the spread of disease by consuming offal and carrion, a creature whose purpose that they have TWISTED, into one of cruelty and wanton destruction. HELP US DEFEAT THESE DEFILERS, GREAT LADY. Give us your abundance; allow our mortal magicks to function better than their intended design, harden our resolve, and strengthen our bodies, so that we may give answer in YOUR NAME against these foul enemies of the light. Give us the insight to fight at the best of our ability, give us the unfailing courage to stand strong, no matter what occurs. Give us your righteous rage, so that we may push forward, even in the face of overwhelming evil. We ask these things in your name, our lady of the forest, our keeper, and our rock. NATTURUNNAR VEGNA."

"For Natures Sake" (where a Christian prayer would normally end with AMEN.)
Angus finds serenity in the shrine and its surrounding groves. The presence of the North Gods can be felt by those who know what to 'feel' for. While Meilikki isn't a North Goddess, she is an ally of Larea, The Hunting Princess. Larea is not only a goddess of hunting and the wilderness, but also the birds in the sky, wild animals. She is the protector of children. Angus's prayer finds its way first to his own goddess and then The Hunting Princess.

"We have heard your words, Angus MacKillan," two feminine and divine voices resound in the Harqualian centaur's mind. "Your devotion is true and you will be rewarded with the blessing of the North Gods. The shrine will grant you and your allies strength for the fight to come."

The power of the shrine opens up to him.

He hears Meilikki whisper to him, as if distant. "Beware the undead wolftroll. It could kill you all. If you kill the Ghast Lord, it will flee back to the Underearth."
 

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He turns to his warrior trainees, "We fight an overwhelming foe who will use all means to not only defeat us, not only kill every one - warrior or not, old or child - but they may even let loose the undying hordes to consume the fallen. I am NOT willing to allow them victory. Today they shall be defeated!!" He draws and lifts Cruel Justice high into the air for emphasis, " We need more allies and I seek them. I shall be returned with them or not, make no mistake - I shall return!

Sir Ghal, as commander of this host, I pledge my blood, My sweat, and my tears. When it looks to be bleak, look for my, for that is when the Fates will bring me back"

He sheaths the weapon and hustles off for the manor.
All of those whom he has taught are marshaled, and those who are missing are being sought after. What can he do? Where can he go?? All of his prideful anguish causes him to have a memory for ale, and the thirst for which starts creeping in; Memories of long nights after a hard day's training stream through his mind; things said, things heard, all with the drunken slurring it was heard as.

<snip>

He seeks out the Lady Pendour and seeks audience with her for permission to address his quarry for the elusive monastery, Hoping he is using proper decorum in Her Ladyship's presence.

monks. find them now.
Quinn strides into the manor without having to worry about having to 'seek an audience'. The young soldiers on guard, Atriline and Urshor, let him in without pomp or ceremony. A young page whose name Quinn doesn't know leads him into the manor's chapel where Lady Pendour is praying alongside the chapel's two devotees of Inanna. The young female clerics look worried, and Quinn isn't sure if they're more worried for themselves or their lady.

Lady Pendour senses Quinn's arrival. She stands and turns towards him. She looks so much older than the first time he met her, although that wasn't even more than a month ago. Has it really only been that long? She smiles and beckons him to move forward.

"I hear that your foray onto the island went well," she says. "Well, as well as could be expected. Sir Ghal has told me that you and the others didn't learn about this attack until it was too late. We are thankful for Caerth and Phar's message even though it came during the attack instead of before it." She sighs and motions for the clerics of Inanna to leave.

She moves to sit in one of the pews. "But the news of this undead horde is frightening. While I can provide sanctuary to the vulnerable here, this isn't a castle or even a fort. The manor's protections are limited. Yes the Lord's Tower has a catapult and so does the Sea Tower by the coast, but that won't stop this 'Tarrak' from breeching the walls if he has a massive army."

She stands and moves toward Quinn. "There is no more time to wait. Let's make this official." She motions for Quinn to kneel. She draws her rapier and uses it to make Quinn's knighthood official. "I knight you a Soldier of the Strand, Quinn Inagui. Rise and take your sash from the altar."

She steps aside and motions for Quinn to take the red sash lying on the Altar of Inanna. Once he has done so, she speaks again, "Now, I sense you need something. Ask and I will see if I can provide the answer."

OOC: Atriline Barrelfinger (female dwarf) and Urshor Balhana (male half-elf) are two of the three 2nd-level fighters who are members of the militia.
 


Caerth feels refreshed after a short rest at the local shrine, and although he has never been there before, it feels familiar somehow. He wonders why his mentor told him not to go there, but only for a moment. There is work to do.

In seclusion, the half-orc performs his daily druidic rituals that he has known since early childhood; rituals that symbolize the respect for and connection with nature, wherever it may be found. With his hand, he digs a small hole in the ground; with the other he drops a seed from his pouch into the hole, spits a big glob after it, and running his little finger across the fine edge of his bone spear, Caerth finally draws two drops of his own blood to mix with the seed, spit and earth. The words, a mixture of Sylvan and the language of druids, are never the same but always the right ones for the day.

He suspects that the power lies not in the words or the components, but the very ritual itself, but Caerth has never tested that idea. Instead, he seems to know instinctively what to do and say, and today, as always, he is rewarded with powerful magics.

More powerful than before, even.

Curious but grateful, the half-orc first sets out to survey the area between the village and where the enemy will arrive. It would’ve been faster if Screech was helping, but he had already sent the owl to find the half-elven druidess and request her help.

Nevertheless, Caerth uses his refreshed magic to set various traps and prepare the very land against the coming threat.

When he is satisfied, he returns to the village proper to tell them of his preparations and how his spells can help during the fight.

Then he finds Angus resting at the shrine. Caerth studies the centaur for a moment.

He means well, the half-orc muses, not yet willing to let go of his anger at Aeron but trying to separate it from the warrior who fought ghouls with him.

A low grumble and a flower petal sprinkled over the horse-part, and he sees Angus breath a bit easier.

OOC: Casting the spells described in the OOC thread.
 

.. .. ..
Cruel Justice telepathically agrees with Quinn as Lady Pendour knights the man.
Quinn's heart is about to swell out of his chest at the duel approval of Lady Pendour and Cruel Justice!
.. .. ..
"My Lady, In my time of training with the troops, I heard tell of a monastery in the area. In the arena I have fought both with and against Monks, and let it be known that I would much prefer to fight with them and never again against them. Their skills in fighting are revered by any who have seen them in battle, for there is a skill that is drawn from within that goes beyond training that they have tapped into. Finding them is not going to be easy, as they are keeping themselves from common knowledge and I seek your permission to ask your scribe if he might know of this reclusive group?"
 
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Caerth feels refreshed after a short rest at the local shrine, and although he has never been there before, it feels familiar somehow. He wonders why his mentor told him not to go there, but only for a moment. There is work to do.

In seclusion, the half-orc performs his daily druidic rituals that he has known since early childhood; rituals that symbolize the respect for and connection with nature, wherever it may be found. With his hand, he digs a small hole in the ground; with the other he drops a seed from his pouch into the hole, spits a big glob after it, and running his little finger across the fine edge of his bone spear, Caerth finally draws two drops of his own blood to mix with the seed, spit and earth. The words, a mixture of Sylvan and the language of druids, are never the same but always the right ones for the day.

He suspects that the power lies not in the words or the components, but the very ritual itself, but Caerth has never tested that idea. Instead, he seems to know instinctively what to do and say, and today, as always, he is rewarded with powerful magics.

More powerful than before, even.

Curious but grateful, the half-orc first sets out to survey the area between the village and where the enemy will arrive. It would’ve been faster if Screech was helping, but he had already sent the owl to find the half-elven druidess and request her help.

Nevertheless, Caerth uses his refreshed magic to set various traps and prepare the very land against the coming threat.

When he is satisfied, he returns to the village proper to tell them of his preparations and how his spells can help during the fight.
Once he returns to the village, he finds that Aureus has returned from her foray out to the farms of the young Bowens. The two guards have returned with Meridith's mother and Wieland's parents along with a few horses. Wieland's father was badly hurt by some rooks but Aureus managed to help the man survive. She helps Wieland find a spot for the man in the inn. While Meridith escorts her mother and aunt to the manor to seek shelter there.

He finds Maur working to call everyone of power to council at the manor to make a plan. Sir Ghal helps rally everyone to the dwarf's idea and plans to leave Elijah in charge of preparing the villages defenses while the council is going on. Caerth hears work being done at the lumber yard. There is talk among the guards about building a wooden palisade that will be used to block the exit of the cave the horde will soon arrive through. The work is going quickly. The villagers are giving it there all.

"I need to rest first," Aureus insists to Sir Ghal. "My ring will allow me to refresh myself quickly and regain the few spells I have."

Sir Ghal relents, and Aureus heads off in the direction of the shrine. "Tell Angus that we'll need him soon. He headed off in that direction a while ago." He motions for Caerth to come with him and Maur to the manor. "We need to form a war council and make some plans."

Caerth knows Angus is still feeling the effects of rushing back to the village, so he tells Sir Ghal he will be there later once he's helped the centaur fight off his fatigue.

"Very well, but don't take too long. Quinn has already gone to see Lady Pendour to ask about a rumor about some nearby monks. Just wild talk during a night of drinking a week ago."

JustinCase said:
Then he finds Angus resting at the shrine. Caerth studies the centaur for a moment.

He means well, the half-orc muses, not yet willing to let go of his anger at Aeron but trying to separate it from the warrior who fought ghouls with him.

A low grumble and a flower petal sprinkled over the horse-part, and he sees Angus breath a bit easier.

OOC: Casting the spells described in the OOC thread.
Curled up next to Angus, Caerth also finds Aureus sleeping next to the centaur. Once he's helped the centaur, he leaves his two companions to rest and prepare for the battle to come. Looking at the sun, he can see that it will set soon.

The half-orc druid thinks about the old shrine on his way back into Carnell and thinks about Aeron's dedication to not only nature, but also the North God known as the Daghdha. Aeron had hoped Caerth would become a devotee of the Horned God but hadn't objected for the more traditional teachings of druidism. In fact, he'd been pleased. The Daghdha is as much a god of rural life and farming as he is a god of the wilderness. Still, Caerth knew that the North God seems to favor him for his choice to be a champion of the wild and not the god's church.

Siweard always worships the North Gods in the traditional way of the northern lands and the old adept was the one who Aeron had teach Caerth how to track. The half-orc druid quickly outpaced the old human and was soon teaching Siweard.

He finds his way to the manor as the villagers work to transport the palisade to the cavemouth. Wieland takes charge of that part of the plan while Meridith heads off with Timmins and the small militia patrol to try to find Sir Gareth and Quinten. Hopefully, their prisoner didn't manage to escape.

.. .. ..
Cruel Justice telepathically agrees with Quinn as Lady Pendour knights the man.
Quinn's heart is about to swell out of his chest at the duel approval of Lady Pendour and Cruel Justice!
.. .. ..
"My Lady, In my time of training with the troops, I heard tell of a monastery in the area. In the arena I have fought both with and against Monks, and let it be known that I would much prefer to fight with them and never again against them. Their skills in fighting are revered by any who have seen them in battle, for there is a skill that is drawn from within that goes beyond training that they have tapped into. Finding them is not going to be easy, as they are keeping themselves from common knowledge and I seek your permission to ask your scribe if he might know of this reclusive group?"
Lady Pendour looks Quinn straight in the eye. "They exist. However, they are unlikely to help the village. They never agreed with my husband on matters of... expansion for Carnell. They even opposed him openly once a few years ago. Peregrine agreed to stop building more farms to the northeast in return for them not recruiting our citizens for their monastery." She sighs. "They aren't pacifists by any means and their leader, Maximin, is an... unpleasant fellow who uses the law of the Strandlands to his advantage. Sir Quinn, do not go stir up that hornet's nest or spread knowledge of the monastery among the people. It was kept secret for reason. Gangrell can tell you more, but it's not important right now."

Maur and Sir Ghal enter the chapel along with the old adept, Siweard. He has taken a break from helping the wounded at the inn. without Maur's help, the village would have lost more people. "Lady Pendour, I can't do any more today," he says wheezing. "I'm not as young as I used to be."

"It is fine, Siweard," she replies. "Go and rest now. I'm sure Mr. Deepdelver can look after the wounded."

"Did you find out anything about these ethereal monks of yours, Sir Quinn?" Sir Ghal notes Quinn's new sash. "I see Lady Pendour went ahead with your knighting. Congratulations! We'll have to have a celebration once these blasted cultists are dealt with."

"I have explained to Sir Quinn that there are no monks," Lady Pendour says with a exasperated look of her face. She lies to The Guardian with ease and shows no signs of discomfort at the topic. "Let us focus on real help, shall we?"

"I have begun the centaur's plan of building a palisade to block the exit of this sea cave to the north. Hopefully that is the only path for this army of undead. Caerth has told me of his own plans and the spells he's prepared. It will help slow them down."

"And where is he? He should be here," she insists.

"He is at the shrine, my lady," Sir Ghal replies. "He will be here soon. He went to help ease the centaur's wounds. Aureus had gone out to the two Bowen farms with Meridith and Wieland. She managed to save Wieland's father and his and Meridith's mother were unhurt. Wieland's father is resting at the inn." Sir Ghal pauses. "We really should move the wounded here as soon as possible, my lady. The inn is not defendable."

"The manor is not a castle, Sir Ghal," Lady Pendour says. "If these attackers break through the lines of our defenders, I doubt the manor's defenses will be any better than inn's. Besides, I have another plan. We evacuate the village."

"Lady Pendour, we cannot flee! If you leave the village to razed to the ground, you will lose this lordship!" Sir Ghal exclaims loudly. "Do not give up hope that we can win! Yes, if it was just me, the soldiers, and the militia, we wouldn't stand a chance, but with Sir Quinn, Caerth, Maur, and the others, we can win!"

"I will not risk the lives of the people of Carnell on hope, Sir Ghal!" She shouts the knight down. "You will do as I say!" She pauses and he nods. "And... I am not abandoning Carnell. You and your soldiers, the bulk of the militia, and these fine heroes will stay and protect the village, but I'm ordering you all to not throw your lives away for some buildings that can be rebuilt. The moment I read the note Caerth and Phar sent to us I sent word out to the farms and ranches for the people to make plans to evacuate to Fort Symas. I did the same for the people already in the manor. They are ready to go, now. The wounded will be transported using the few covered wagons my husband had made for such a contingency, and all available horses will be used to pull them. It will be a difficult journey, but I must protect the people. My position in the Strandlands isn't important."

Caerth walks into the manor's chapel. He heard Sir Ghal and Lady Pendour yelling out in the hall.

She sighs "The senate was never going to let me keep these lands anyway. I am not a warrior like my husband and neither is my daughter or her fiancée. I'm glad she's already on her way to Belporte and won't be here for this battle."

Sir Ghal looks like he's going to say something else but one look from Lady Pendour has him looking at his feet. She turns to looks at Maur and Quinn. "I know you probably object, but my decision is final. I hope you are up for a delaying action against this horde. Destroy as much of it as you can, and if by some miracle you win the day, it will be a simple thing for the villagers to come back. I do not want them here if they cannot fight. That, I'm afraid, is most of them. They are either too young or too old."

"What about the palisade?" Sir Ghal asks.

"Those skilled enough to help will have to stay and finish it," Lady Pendour says. "If they have time to flee afterwards, they should do so. If there isn't time, I will give them sanctuary here."

"You're not going, are you?" The knight says, worried.

"I must not leave my place as Lady of Carnell. It is the law of the land but that doesn't mean I'm going to watch my people get slaughtered."

OOC: Siweard is an 68 year old human. Caerth knows that Aeron is only around 5 years younger but in a lot better shape.
 
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Quinn Sighs in resignation. He is her Knight, She the Lady and ruler of this land. Cruel Justice would have agreed, he feels, and so he remains silent to her words of diplomacy, false though they be.

When he feels Sir Gahl and he are dismissed, he says, "Come Sir Gahl, shall we see to the continuance of preperations? If you will check on the fortifications, I will look to the land for ambush points.

Mi' Lady, I would like about 40 arrows, but if you cannot spare that, I would accept as many as I can have."
 

The Twin Goddesses said:
"We have heard your words, Angus MacKillan," two feminine and divine voices resound in the Harqualian centaur's mind. "Your devotion is true and you will be rewarded with the blessing of the North Gods. The shrine will grant you and your allies strength for the fight to come."

The power of the shrine opens up to him.

He hears Meilikki whisper to him, as if distant.
"Beware the undead wolftroll. It could kill you all. If you kill the Ghast Lord, it will flee back to the Underearth."

Caerth's spell takes the burden from Angus' chest, and the Centaur feels his lungs fill with air; he can breathe normally again. His eyes sparkle, and there is a spring in his step once more.

Angus then begins to meditate, trying to sense the spirits of the wood, all around him, but specifically near the shrine. After long hours of concentration, he feels something touch his mind; suddenly, he has the knowledge of a single spell, a spell which will prevent the sonic attacks of the cultists from hurting him. HE IS AMAZED! He has never felt such a sensation before! Then, suddenly, the voices speak to him inside his head, and he knows what must be done. The time for meditation is finished. Angus gets up, checks his gear, and trots back to the village at a cantor.
OOC: NOTE: Just a double move, nothing that will exhaust him. But his double move is 140' every 6 seconds, or 1,400 ft. per minute. A sprightly and quick pace, to be sure.


Angus finds Sir Ghal, after hearing that the knight would speak to him.

Speaking in Dhaoninian, Angus says, "Aem at yer disposal, m'laird. Thae Druid hailed me ailment; Ae've 'ad a vision et tha shrane, es wail. Thaes cult lader, tha woon thay cael Tarrak, hay as en oondade welf trail wit' em. Tha faerest lady saes thaet thang kin kale us ale. Boot ef way kin kale Tarrak, tha welf trail well flee back t'tha oonderwerld."

"I am at your disposal, my lord. The Druid healed my ailment. I've had a vision at the shrine, as well. This cult leader, the one they call Tarrak, he has an undead wolf troll with him. The Forest Lady (Meillikki) says that thing can kill us all. But if we can kill Tarrak, the wolf troll will flee back to the underworld."
 

@Tellerian Hawke I think you select the energy type at the time of casting. And consider that we know they have a flier with lightning attack of some kind.
----

Maur listened to the options and he agrees with her knights. But unlike them, he is at no obligation to just blindly listen to the orders.

"My lady, please reconsider. Few hours of lead time is not enough to save your people moving in a slow caravan. The enemy has fliers and couple of ghouls, who can run tiresless, would catch them before the fort. And we could not do anything about it. Here we have a good posizion. And you'd be amazed at what people can do when defending their homes especially with caster support. I'm short on spells and have no time to rest, but Phar and Caerth are not. Non-combatants can carry messages, serve as lookouts, freeing combatants to prepare better or simply to be where they need to be.

Right now, slaughter is unavoidable. We're fighting for our very souls. And splitting families may redult in divided attention, lower morale and deserting of the soldiers.

I will, of course, abide your decision, all I ask that you consider the fact we're not fighting human or even natural force. This one does not have to stop after combat, does not have to rest and recuperrate, nothing. If they defeat us, they will be after you. Worse, they can avoid us and go after the caravan first...and we couldn't stop them."


He takes a deep breath.
"I have a suggestion for the lands depending on your local custom. One: marry formally sir Ghal or sir Quinn if the house has to be led by a man.

Second: gird for war, have your priestesses of war prepare you and join us. You're defending your life as well as the lands and people upon it. Let them see you. Make your own reputation as a warrior. Or leader. Sir Ghal is well known, he needs to lead separate from you or you will motbe recognized. But having others such as sir <demoralized one> at your side will help the image."

Now with your permission, I'd like to get some prayer at the shrine of war. Maybe even rest at the shrine if your northern gods will accept me as a suitable candidate for their blessings."
 
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.. .. .. .. .. trying to be nonchalant he slips in the room in hopes of finding Gangrell .. .. .. .. [to be continued]

is the scribe in the room?
if yes, he will seek to verify the existance of the monks.
*if they do not exist, he will say thank you and go rest for an hour in the shrine.
*if they do exist he will ask the scrivbe, Gangrell if he a confidant that could go and find them.

.. .. .. [
 

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