Kulan: Knightfall's Heroes of Carnell Game [IC]

Maur approaches the inevitable and blesses the creature once more.

"Thank you for your time, Rikiron. You've seen combat even in flight. What can you tell us about the gloom? Any special points to focus on or avoid? I know it is too short time to learn about the relationships within the area, but whatever you can advise we will be glad to hear.

Should we clear one area you deem particularly likely to interfere with the temple run? Or some strong opposition that might come quickly to Temple's aid, but not the other way around?

Did you see Eike? What can you tell us about...it? Is it even human anymore? Was that the combat you were involved in? Did you manage to hurt Eike?

Can we...actually, should we...bring horses in to be faster in reaching the temple or you think it better to leave them here, risking them still, but in natural environment, maybe letting them return to Caerth?

Finally, I appreciate the good will of the Soul Forger in granting me the spell to call you and having you is great boon to our missions, but I find this kind of spells a bit...uncivilized, so this is my promise to you. I will not cast another spell to compel you to do anything and use the calling only to bring you here, not to compel you to do a task. I will ask you of your own good and free will to aid us, but if you simply refuse, I'll release you immediately."


OOC: IIRC inevitables have regeneration (or fast healing?), anyhow, if there is something we need to know about some kind of vile damage that cannot be healed, that would be good to know.
 

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Race: Silver-Grey Elf Paragon
HP: 58/58
AC:
23; FF:19 T:16
TempAC:+4
Spot:+12
Listen:+8
Search+15(SD:+2)
[]Mage Hand; [x] [X] Summarize ; [] [X] [] Detect Magic [] Recent Occupant; [X] [] Shade
Fort:+4 (+2)
Will: +8 (+2)
Refl: +8 (+2)
Initiative: +4
Range:+9/+4
Melee: +6/+1
1st [7+1](DC20) ❏Familiar Pocket; [][]*Magic Missile; [] [] Protection from Evil; [] Light of Ludania []Feather fall [] Enlarge Person
2nd[6+1](D21) [] [] Glitterdust [] [] Scorching Ray [] Web []Luminous Swarm [] Protection From Evil
3rd[6+1](DC22) ❏*Fireball [] [] Fly; [ ] []Haste; [] Dispel Magic [] Dispel Magic
STR:11
DEX: 18 + 4
CON: 12 + 1
INT: 28+9
WIS: 12 +1
CHA:12 +1
XP: 70,800/78,000
4th [5+1] (DC 23) []Wall of FIre [] polymorph [] []Summon Monster IV []Haste [] Cacophonic Burst
5th(4+1) (DC24) [] Fire shield []Dismissal ; [] Wall of Force; []Break Enchantment; []Cacophonic Burst
6th (2+1)[DC25] [] [] Disintegrate; []Cacophonic Burst


The silver elf listened to the tiresome and monotonous discourse of Maur and the inevitable. Going over every aspect specifically so as to not miss a detail was like listening to a lawyer recite a shopping list. He'd rather deal with creatures more prone to being helpful than being precise. To him, dealing with such rigid creatures was no different than dealing with a devil. The creature had some inscrutable agenda and it was imperative to carefully lay out the specifics of each task lest it take commands too literally. It was a dance of language: each word a carefully laid link until the inevitable was wholly shackled. It irked Phar. Overall, Phar preferred using spells that were more transient. While he disliked summoning evil creatures from the depths of hell, he knew his summonings were temporary and would leave no permanent trace on the land. Calling required much more care.

Which is why he was surprised when Maur gave the creature a chance to choose. Such carelessness would be, at best, unwise or, at worse, disastrous but then he realized that the creature was already bound to the Soul Forger. Maur was Moradin's Champion on this world and now he was giving the Soul Forger an opportunity act directly upon the mortal plane. The Zhelekut was an extension of that god and not an individual. Phar shuddered at the thought of being so constrained. To have no choice, no thoughts and no self other than what was allowed to you by your master. What would the Forger God choose to do?

He wondered how much Maur and the inevitable were alike. Was the Inevitable some kind of perfection that Maur strived for? Did he wish to one day be so interwoven with the Soul Forger? Did he find his individual sense of self an imperfection that needed to be cleansed in the Forge's Fire? Those were the things that Phar enjoyed the most about the Cleric: his foibles and personality. Phar imagined it would be a fine thing to sit by a fire and discuss such heady philosophies with the stubborn dwarf. As he looked past the Zhelekut at the Gloom beyond, Phar wondered if they would get the opportunity.

A bit of RP for the Chaotic members of the group. :D
 
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In thought Quinn asks Cruel Justice if he can do anything to heal the Zelekhut.

I know you to be a powerful being, so I beseech you to answer my query
"I have no power to heal a construct or any other being," Cruel Justice replies. "I defeat the guilty."

OOC: Reminder... CJ can share Detect Thoughts with Quinn once per day. He can also cast Zone of Truth 3 times per day.

Maur approaches the inevitable and blesses the creature once more.

"Thank you for your time, Rikiron. You've seen combat even in flight. What can you tell us about the gloom? Any special points to focus on or avoid? I know it is too short time to learn about the relationships within the area, but whatever you can advise we will be glad to hear.

Should we clear one area you deem particularly likely to interfere with the temple run? Or some strong opposition that might come quickly to Temple's aid, but not the other way around?"
"The Gloom," Rikiron replies. "It will be a dangerous place for you to traverse. The demiplane is infested with undead and fiendish creatures. I saw at least a dozen packs of undead wandering in the barren hills. You should avoid as much of the dead areas of the plane even if it means traveling more through those hills. You will not be able to get to shrine without passing through at least a mile of these deadlands. Flying over them might provide you some protection from these cursed areas of the plane. Might."

The zelekhut turns its head towards Maur. "Lord Moradin has given me insights into the plane. While I cannot tell you very much about the Gloom's geography, I can tell you that there are many dangers within." Rikiron glances skyward. "The sun will always seem partially eclipsed in the demiplane, but the barrier doesn't keep any sort of weather from these lands. The wind howls, even when it is calm, and if you encounter a rainstorm, it could burn or freeze the skin depending on the temperature."

"Sounds lovely," Aureus rolls her eyes and shakes her head.

"Sarcasm will not help you," the zelekhut insists to the divine bard. "You must be prepared for the worst conditions possible even when everything seems fine. Around the shrine, deep within the deadlands, the ground is littered with bones of all shapes and sizes. That is not an exaggeration! When sun sets, many of these bones will rise up as undead. The plane itself animates them, gives them unlife."

"As for any creature that might come to aid the shrine, there are many that could, if you take too much time. Besides undead, the demiplane is infested with fiendish creatures, aberrations, and, yes, even demons."


"Did you see Eike? What can you tell us about...it? Is it even human anymore? Was that the combat you were involved in? Did you manage to hurt Eike?

Can we...actually, should we...bring horses in to be faster in reaching the temple or you think it better to leave them here, risking them still, but in natural environment, maybe letting them return to Caerth?"
"I did see the creature that used to be the human you seek. He is now an evil outsider. He was some sort of dragon/fiend hybrid, although he has not grown in size. I did not engage him in combat. I was forced to flee from two vrocks that were allied with the fiend. I was forced to fight them off. I destroyed one of them... I think, but once I reached the barrier, the other demon did not pursue me. I was outmatched. The second vrock was more powerful than one of its kind."

Rikiron looks at your horses. "I would not take any beast that isn't trained for war into the Gloom. The land is a hostile place that could end up transforming them into tainted creature if they eat too much of the foliage or drink the befouled waters."

The silver elf listened to the tiresome and monotonous discourse of Maur and the inevitable. Going over every aspect specifically so as to not miss a detail was like listening to a lawyer recite a shopping list. He'd rather deal with creatures more prone to being helpful than being precise. To him, dealing with such rigid creatures was no different than dealing with a devil. The creature had some inscrutable agenda and it was imperative to carefully lay out the specifics of each task lest it take commands too literally. It was a dance of language: each word a carefully laid link until the inevitable was wholly shackled. It irked Phar. Overall, Phar preferred using spells that were more transient. While he disliked summoning evil creatures from the depths of hell, he knew his summonings were temporary and would leave no permanent trace on the land. Calling required much more care.
The inevitable's description of the Gloom is... unsettling.

Eike is a demon, or at least an evil outsider. He has vrocks as guards or as thralls. The land itself could kill you all if care is not taken. Even the weather could be a hazard. Add to that, possible hordes of undead rising at night and the possiblity of encountering aberrations and fiendish creatures.

You look skyward. Rain still spits from the sky and the air is cool. Would that mean that it will be freezng on the other side of the barrier? Or will it be more subtle?

"Finally, I appreciate the good will of the Soul Forger in granting me the spell to call you and having you is great boon to our missions, but I find this kind of spells a bit...uncivilized, so this is my promise to you. I will not cast another spell to compel you to do anything and use the calling only to bring you here, not to compel you to do a task. I will ask you of your own good and free will to aid us, but if you simply refuse, I'll release you immediately."[/COLOR]
"I will not return to the Gloom unless you force me," Rikiron replies bluntly. "If you wish to send your beasts back to the druid, then I will go with them to make sure they get there safely. After that, I will return to Mount Nirvana."

Which is why he was surprised when Maur gave the creature a chance to choose. Such carelessness would be, at best, unwise or, at worse, disastrous but then he realized that the creature was already bound to the Soul Forger. Maur was Moradin's Champion on this world and now he was giving the Soul Forger an opportunity act directly upon the mortal plane. The Zhelekut was an extension of that god and not an individual. Phar shuddered at the thought of being so constrained. To have no choice, no thoughts and no self other than what was allowed to you by your master. What would the Forger God choose to do?
The inevitable's offer to escort the horses back to the ruined temple and Caerth is a bit of a surprise, but the creature might feel a kinship with them due to its equine appearance. Does the creature have more free will than Phar thinks? Would Moradin care about the safety of horses? It was a concern of Maur's during the discourse, so that might be the reason.

"I guess we're send the mounts back to Caerth," Aureus says. She dismounts and pats Lady's muzzle. The horses are nervous so close to the barrier. She takes out The Hermit's journal and flips to the rough map of The Gloom near the back of the book. "Rikiron, can I ask you about this map? It is of the demiplane but it is incomplete."

The inevitable looks towards Maur. "If the champion wishes me to advise you, I will. But, as I said earlier, Lord Moradin gave me knowledge of the demiplane's hazardous conditions but not exact details about its terrain. I will tell you what I can if Maur wishes it."

He wondered how much Maur and the inevitable were alike. Was the Inevitable some kind of perfection that Maur strived for? Did he wish to one day be so interwoven with the Soul Forger? Did he find his individual sense of self an imperfection that needed to be cleansed in the Forge's Fire? Those were the things that Phar enjoyed the most about the Cleric: his foibles and personality. Phar imagined it would be a fine thing to sit by a fire and discuss such heady philosophies with the stubborn dwarf. As he looked past the Zhelekut at the Gloom beyond, Phar wondered if they would get the opportunity.
Phar knew the demiplane was going to be a dangerous place, but now it sounds like it could be more than just an evil plane. Could it have its own unlife?
 

((Ooc: how will dismissal affect demons in this plane? Will it send them back or are they considered’native’. I’m thinking of the vrocks.

Crap. Rolled a -10 for a total of 3))

Phar was not sure how this plane would affect things such as demons. Were the demons transformed and Native or were they from the Abyss and drawn to this place of death and chaos? Rikiron seemed to know much about the area and its offer to take the horses surprised Phar. Phar settled to swallow his pride and admit that he may have been wrong about the creature.

“Maur, these Vrocks, are they natives to the Gloom? ”
 
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Locke:
I’m not familiar with planes other than I realize they exist, and I’ve encountered my share of both undead and an outsider or two.

Will arcane and divine magicks work normally in this sour soil and air?
 

Maur is surprised by the refusal, there could be more to this than just unwillingness since the inevitables were warriors and as an extraplanar, it should not fear death on this plane.
"Of course, Rikiron, as I said, I will not force you. I am interested in the reason though, you are a creature of law and specifically, one specialized in hunting those who avoid the justice. Which Eike is. And the presence of demons as creatures of chaos should be a bonus motivation. Is this place hurting you just by being inside? Will it hurt us too?

And, yes, please answer whatever you can to the best of your ability whatever questions are asked by this group. By aiding them, you're aiding me and our mission. You say you slew one vrock, good work! Did you see it's body, did it dissolve or remain on this plane?"

After Aureus shows the map Maur nods at the creature
"As I said, all questions to the best of your ability. Hold back nothing."
 

((Ooc: how will dismissal affect demons in this plane? Will it send them back or are they considered ’native’. I’m thinking of the vrocks.

Crap. Rolled a -10 for a total of 3))

Phar was not sure how this plane would affect things such as demons. Were the demons transformed and Native or were they from the Abyss and drawn to this place of death and chaos? Rikiron seemed to know much about the area and its offer to take the horses surprised Phar. Phar settled to swallow his pride and admit that he may have been wrong about the creature.
While it might be possible that the demons are native to the Gloom, it is more likely they were called or summoned from elsewhere. No, Phar has no idea if the vrocks are native to the Gloom or the Abyssal Depths. The demons could even have been hatched by Wyrknari Vok here on the Material Plane in Narda'tuar and then sent to Gloom.

If Phar was to guess, then probably the vrocks come from Narda'tuar.

Maur is surprised by the refusal, there could be more to this than just unwillingness since the inevitables were warriors and as an extraplanar, it should not fear death on this plane.
"Of course, Rikiron, as I said, I will not force you. I am interested in the reason though, you are a creature of law and specifically, one specialized in hunting those who avoid the justice. Which Eike is. And the presence of demons as creatures of chaos should be a bonus motivation. Is this place hurting you just by being inside? Will it hurt us too?
"I do not fear death," Rikiron replies. "I was sent to you to find the criminal, but you ordered me not to engage in a fight unless it was absolutely necessary. It only became necessary when Eike spotted me. I'm not sure how he even was aware of my presence. Only the vrocks pursued me to the edge of the barrier." The inevitable stands proudly. "I do wish to destroy that thing for its crimes, and will aid you if you truly wish it."

Rikiron pauses. "But, if I perish in there, I perish. Permanently. It is a manifestation of the plane itself, which is why it will be dangerous for you as well. The Gloom is connected to the Plane of Graves, which can trap souls. If any of you die in there without proper protections, then your souls will be drawn from the Gloom into the greater Plane of Graves and trapped there... forever. It could even corrupt your souls into undead creatures. Not even Moradin could save you from the will of the Defiled Fates, champion."

Neurotic said:
And, yes, please answer whatever you can to the best of your ability whatever questions are asked by this group. By aiding them, you're aiding me and our mission. You say you slew one vrock, good work! Did you see it's body, did it dissolve or remain on this plane?"
"It did not dissolve, and it would not do so in the Gloom. It was destroyed. However, truly wicked creatures that die on the demiplane can be brought back in another form. The vrock could be corrupted into a lesser demon or even an undead abomination. I did not see its body, as it fell into a deep fetid copse of trees. The foliage itself seemed to rise up to grasp it as it fell towards the ground. Tree limbs and vines snaked up into the air, grasped it tightly, and pulled it into darkness."

Locke:
I’m not familiar with planes other than I realize they exist, and I’ve encountered my share of both undead and an outsider or two.

Will arcane and divine magicks work normally in this sour soil and air?
"Your magicks should work as normal. However, Necromancy and evil magic will be enhanced in the Gloom. Goodly enchantments are not reduced in power. Be wary of the planes ability to taint you and your magic, however."

OOC: The rules for Taint are used in addition to alignment (as noted below). While I also use Heroes of Horror for Kulan's cosmology, it is the rules as presented in Unearthed Arcana that is the primary source for dealing with the effects of the Gloom. Note that taint only applies in the most evil places, so in the Gloom or on another evilly-aligned plane.

Truly evil creatures that are tainted in these places can migrate onto the Material Plane, which could spread taint elsewhere. I should have used it in the fight against the evil planar spider, but I was so burnt out at the time that I forgot. 😵

From the SRD section of the D&D Wiki: "While characters with a minor amount of taint aren't necessarily evil, they probably are. The more taint they acquire, the more evil they become. The DM should monitor taint carefully and provide a warning when a character disregards its effects, just as he would when a character acts outside his alignment."

Assume that all the characters' taint scores are at 0 at this point. Entering the Gloom will cause each character to gain 1d3 points of taint. I will post more details about becoming tainted and how to cleanse taint on the OOC thread.

Normal Material Plane creatures that have an evil alignment are not automatically tainted (but have no protections from becoming tainted). Evil monsters (such as aberrations, outsiders, and undead) all have taint scores equal to one-half its Charisma score, with evil undead getting a +1 modifier and evil outsiders a +2 modifier. (So, the standard vrock that the inevitable killed had a Taint Score of 8.) Evil dragons, fey, and plants do not automatically have taint scores.

A reminder that ALL of the rules in Unearthed Arcana -- good and bad -- are consider to be part of the World of Kulan and its cosmology. I keep forgetting to remind myself of that fact. 🙄

TaranTheWanderer said:
“Maur, these Vrocks, are they natives to the Gloom? ”
Rikiron looks to Maur and then answers the paragon elf's question. "It is unlikely that the vrocks came into being in the Gloom itself, but the demiplane draws evil into its clutches as if it were a deadly siren. Since this Eike is a thrall to Malotoch and you have come under the gaze of several dark beings I will not name, the vrocks could have been sent to aid the corrupted criminal. If you wish to kill him, then I suggest trying to do it outside of the Gloom. If he died within it, he will come back as an undead being even though he is no longer mortal. Or, he will come back as something much worse."

Neurotic said:
After Aureus shows the map Maur nods at the creature
"As I said, all questions to the best of your ability. Hold back nothing."
"Very well," Rikiron moves towards Aureus and motions for her to hold up the journal so it can see it better. "This map is incomplete. It only shows about half of the Gloom. I will tell you what I was able to see while flying and will add any details put into my mind about the demiplane by Moradin. This may take some time."

The inevitable begins to speak at length about the Gloom and what it knows of its dangers, inhabitants, and terrain. It continues to recite its knowledge for what feels like hours. Soon, the spitting rain has stopped and the sun peeks out from behind wispy clouds. It remains cool, but the air quickly becomes dry and still.

OOC: Okay, so I need to take a break for a while, as my shoulder is a bit sore from writing (and doing laundry). I'm going to either write another post later on tonight or put the details of what Rikiron tells you on the OOC thread. It will depend on what you guys would prefer.

I'm also going to post another version of the map with more details about the Gloom on it. That will be posted on the OOC thread, as well as the Discord and the Facebook group.
 

OOC: This comes after all the questions are answered since I don't want to sour the relationship, Maur wants to guide, not to coerce, but it may still come across as wrong :)


Maur considers the creature for the moment, speaking suddenly very quietly.
"I want you to consider your words very carefully, zelekhut."
He intentionally doesn't use Rikirons name.
"Free will is a heavy burden, heavier than the chains you wield. You are now not bound by duty, but your own choice. Your. Own. the Gloom is a place where the immortal may fail just as well as we mortals, and you step back, away from its grasp. Every soul, whether mortal or eternal, is shaped upon the forge of our choices. Fear is not what holds a being back - it is the weight of knowing a choice cannot be undone. That is neither weakness nor failure - it is a choice, and choice is what shapes the soul, or being, especially for one such as you. Even the smallest stroke of the hammer shapes the blade. Even the slightest effort can alter fate. If I tasked you with the fight, it would be easy, no choice required. When you have a choice and choose to put yourself at risk for greater good, that's what makes you powerful."

He folds his arms, locking joints clicking and metal sliding along the metal not unlike the sound inevitable makes when it moves.
"You have done what was asked, and more with destroying the vrock. But I ask you this - when all paths are perilous, what is the measure of a being? It is not in surviving, but in deciding what is worth risking survival for. Even a minor act of aid - a diversion, a message, a single strike - could tilt the tide of battle in our favor."

Maur takes a deep breath, unfolding his arms and taking out his silver hammer.
"You have given us knowledge, and that is a blessing, mission accomplished. But when you return to your kind, I ask you to think - if your purpose is law and justice, does it end at duty, or is there room for choice in service to the greater good? In the silence of your watchful hours, meditate upon this - does duty alone make you, or does the will to act beyond it? You, after all, are not a golem."

Striking the small hammer upon the shield marked with holy symbol of Moradin his voice changes to deep drone of a blessing.
"May the All-Father bless you, as stone blesses steel with its unyielding form. May The Forge Master temper your resolve, that it never wavers, may The Soulforger watch over your steps, that they may find purpose in the path you choose. The Forge Master keep your essence whole, that you may remain a force of order in a world of chaos. Go now with wisdom and strength."
 


Angus frowns. Until now, he has listened, silently, all the while carefully considering all that he has heard. All of this talk about the gloom and demons and undead horrified him; how in Mielikki's name were places like this allowed to exist? Nevertheless, he knew his duty. An abomination was an abomination. No matter where it was, or what form it decided to take, it must be destroyed. Thus, Angus would see this quest through to the bitter end. He wondered about his ability to rejuvenate himself by touching the earth; if what he'd just heard was true, the ground of this accursed place was probably tainted, in which case he dare not try to use that power.

Angus spits in disgust. "My nature-based powers are likely to be useless in the Gloom. I have to touch the earth with ma' hand and allow the power to flow through me, in order ta' use 'em. If I try it, I'll likely be contaminated, tainted as ye say, by the evil of the place. I'll not be doing that, then. But one thing that does work is me sword arm. I'll be backing ye up with strength of arms, then, because ye can always trust yer own steel."
 
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Locke:
I’ve seen all manner of dark and evil, yet what you describe is hard to grasp. Taint?
So our presence in this place subjects us to risk? Simply traveling through it?

Does that mean that all we will encounter are beyond hope? Hmm. That makes this easier in a sense. We don’t have to wonder about evil intent, and if not evil, we’d be doing them a kindness dispatching them.


Fine then. How long can we stay in the Gloom without becoming irrevocably part of the landscape, and when we leave, how and how long to recover?

Locke was mentally steeling himself for the carnage he believed would ensue. He knew torture, the lacerating touches of the undead, the howling and gnashing of teeth and claw against bone and flesh. He’d witnessed atrocity against horror and incapacity. He’d fought the mind games and anguish inflicted by priests and necromancers. The cult of the spider god, the mechanizations of the lich, the vampire thrall’s bloodlust, and the sheer moronic evil and destruction wrought by the wight. He’d had to endure all of this while searching for the relics and others’ lost treasure. He’d survived when many hadn’t.
He’d always carried the thought that in the end he’d be rewarded by an ethereal mountain pond or pleasant meadow, or perhaps another life. The idea of losing one’s soul to this place ought to terrify him. Yet it did not. He felt…strangely compelled, not unlike the geas he’d been subject to years ago. But this was coming from him, or perhaps Cyrna. Hmm.

What’s the plan? And how is the best way to get to this Elke? Why in all the places terrestrial and otherwise would he come here anyway?
 

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